Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 2706199984179295857 128 code13 the Magician (level 5, -3/38 HPs) Began as a Djinni Conjurer on Feb 19, 2026. Slain by a gnoll ... wielding a +0 spear (4 damage) ... on level 3 of the Dungeon. The game lasted 00:03:07 (1530 turns). code13 the Magician (Djinni Conjurer) Turns: 1530, Time: 00:03:08 Health: -3/38 AC: 3 Str: 6 XL: 5 Next: 34% Gold: 58 EV: 5 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . d - amulet of the acrobat Will +.... c - ring of willpower Stlth + (no ring) HPRegen 0.26/turn %: acrobat, infuse magic (-4 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 58 gold pieces. Inventory: Armour b - a +0 leather armour (worn) Jewellery c - a ring of willpower (worn) d - an amulet of the acrobat (worn) Scrolls c - 4 scrolls of fog {unknown} d - a scroll of amnesia {unknown} e - a scroll of revelation {unknown} Potions f - a potion of resistance {unknown} j - a potion of curing {unknown} k - 2 potions of brilliance {unknown} l - a potion of moonshine {unknown} n - a potion of lignification {unknown} o - a potion of enlightenment {unknown} p - a potion of attraction {unknown} Skills: + Level 2.0 Fighting + Level 3.3 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 c - Foxfire Conj/Fire 88% 2x1d8 3% 1 d - Fulminant Prism Conj/Alch 11% 3d8 32% 4 e - Jinxbite Hex 44% 2d2 4% 2 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 92% to hit) The searing ray hits the ribbon worm! You kill the ribbon worm! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You encounter a ribbon worm. You stop channelling your searing ray. The gnoll barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and quivering a throwing net (81% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You hear the slow rusting of a drain very nearby. The gnoll barely misses you. You stop channelling your searing ray. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and quivering a throwing net (heavily wounded, 81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... #. #.....# # #. #....^# #. #. #.....# #.##.###.....# #......#.....# #............# #............# #....@....)..# ####†#####'### #j #.########### #. #............ .. ##........### w† #........#.. ..j #........#.# ... #........#.# #........#.# You could see a ribbon worm and 2 gnolls. Vanquished Creatures A bombardier beetle (D:2) 5 adders (D:2) A river rat (D:3) 2 dart slugs A ribbon worm (D:3) An orc (D:3) 3 endoplasms 6 hobgoblins 5 jackals 7 ball pythons 2 bats 2 frilled lizards 4 goblins 2 kobolds (D:1) 4 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 206 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 589 | D:1 | Found a faded altar of an unknown god. 714 | D:2 | Reached skill level 1 in Fighting 714 | D:2 | Reached XP level 3. HP: 17/27 MP: 0/0 714 | D:2 | Learned a level 1 spell: Foxfire 939 | D:2 | Reached XP level 4. HP: 28/32 MP: 0/0 1157 | D:2 | Reached XP level 5. HP: 38/38 MP: 0/0 1157 | D:2 | Learned a level 2 spell: Jinxbite 1530 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_rooms, shapermc_ecumenical_altar_hornbeckon, minmay_pentomino_z4 D:2: layout_basic D:3: layout_basic, trog_three_pillars_becter, cheibrodos_sewer_entry_sluice Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.0 Dodging | 3 | 3.3 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 25 | 21 || 46 Searing Ray | 18 | 26 || 44 Foxfire | 5 | 2 || 7 Armour: Robe | 5 | || 5 Leather armour | 2 | 9 || 11 Dodge: Dodged | 3 | 6 || 9