Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 14704805063508165433 536 code13 the Magician (level 7, -3/50 HPs) Began as a Djinni Conjurer on Feb 19, 2026. Slain by an ogre ... wielding a +0 giant club (32 damage) ... on level 4 of the Dungeon. The game lasted 00:08:39 (3598 turns). code13 the Magician (Djinni Conjurer) Turns: 3598, Time: 00:08:41 Health: -3/50 AC: 3 Str: 12 XL: 7 Next: 50% Gold: 127 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) d - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... c - +6 ring of strength Stlth + (no ring) HPRegen 0.28/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 127 gold pieces. Inventory: Missiles b - 4 poisoned darts Armour a - a +0 robe d - a +0 leather armour (worn) Jewellery c - a +6 ring of strength (worn) Wands d - a wand of digging (7) Scrolls c - a scroll of fear {unknown} e - 5 scrolls of identify {unknown} h - 3 scrolls of teleportation {unknown} j - a scroll of butterflies {unknown} m - a scroll of fog {unknown} o - 2 scrolls of vulnerability {unknown} q - a scroll of poison {unknown} u - a scroll of immolation {unknown} Potions d - a potion of brilliance {unknown} f - 3 potions of haste {unknown} k - a potion of heal wounds {unknown} l - a potion of lignification {unknown} n - a potion of mutation {unknown} p - 2 potions of enlightenment {unknown} Skills: + Level 3.4 Fighting + Level 4.5 Dodging - Level 1.5 Stealth + Level 5.2 Spellcasting + Level 5.2 Conjurations - Level 5.2 Hexes - Level 5.2 Summonings - Level 5.2 Necromancy - Level 5.2 Translocations - Level 5.2 Forgecraft - Level 5.2 Fire Magic - Level 5.2 Ice Magic - Level 5.2 Air Magic - Level 5.2 Earth Magic - Level 5.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 c - Foxfire Conj/Fire 100% 2x1d9 1% 1 d - Fulminant Prism Conj/Alch 13% 3d9 16% 4 e - Lesser Beckoning Tloc 54% N/A 2% 2 f - Confusing Touch Hex 27% N/A 4% 3 g - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 16% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Spellcasting skill increases to level 5! Your Conjurations skill increases to level 5! Your Hexes skill increases to level 5! Your Summonings skill increases to level 5! Your Necromancy skill increases to level 5! Your Translocations skill increases to level 5! Your Forgecraft skill increases to level 5! Your Fire Magic skill increases to level 5! Your Ice Magic skill increases to level 5! Your Air Magic skill increases to level 5! Your Earth Magic skill increases to level 5! Your Alchemy skill increases to level 5! Casting: Iskenderun's Mystic Blast (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, 90% to hit) The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) The ogre closely misses you. You stop channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (severely wounded, 90% to hit) You miscast Searing Ray. Nothing appears to happen. The ogre closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (severely wounded, 90% to hit) The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ## ... ..[. .#.#######..... .....)..O...... #@# #.# #.# #.# #.# #.# #.# #.# #+# You could see an ogre. Vanquished Creatures Eustachio (D:4) Pargi (D:3) A bombardier beetle (D:3) A hound (D:3) Natasha (thrice) (D:2) Terence (D:2) 4 adders 4 gnolls (D:3) 3 dart slugs An orc (D:3) 9 endoplasms 6 hobgoblins 5 jackals 3 quokkas 6 ball pythons 5 bats 4 frilled lizards 7 goblins 13 kobolds 6 rats 84 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 113 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 517 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/0 517 | D:1 | Learned a level 1 spell: Foxfire 670 | D:1 | Reached skill level 1 in Fighting 1068 | D:2 | Encountered Natasha 1077 | D:2 | Killed Natasha 1189 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 1366 | D:2 | Encountered Natasha 1373 | D:2 | Killed Natasha 1400 | D:2 | Encountered Natasha 1404 | D:2 | Killed Natasha 1405 | D:2 | Reached XP level 5. HP: 35/38 MP: 0/0 1405 | D:2 | Learned a level 2 spell: Lesser Beckoning 1864 | D:2 | Encountered Terence 1874 | D:2 | Killed Terence 2515 | D:3 | Reached XP level 6. HP: 24/45 MP: 0/0 3231 | D:3 | Encountered Pargi 3241 | D:3 | Killed Pargi 3242 | D:3 | Reached XP level 7. HP: 39/50 MP: 0/0 3242 | D:3 | Learned a level 3 spell: Confusing Touch 3476 | D:3 | Found a faded altar of an unknown god. 3587 | D:4 | Encountered Eustachio 3594 | D:4 | Killed Eustachio 3595 | D:4 | Reached skill level 5 in Spellcasting 3595 | D:4 | Reached skill level 5 in Conjurations 3595 | D:4 | Reached skill level 5 in Hexes 3595 | D:4 | Reached skill level 5 in Summonings 3595 | D:4 | Reached skill level 5 in Necromancy 3595 | D:4 | Reached skill level 5 in Translocations 3595 | D:4 | Reached skill level 5 in Forgecraft 3595 | D:4 | Reached skill level 5 in Fire Magic 3595 | D:4 | Reached skill level 5 in Ice Magic 3595 | D:4 | Reached skill level 5 in Air Magic 3595 | D:4 | Reached skill level 5 in Earth Magic 3595 | D:4 | Reached skill level 5 in Alchemy 3598 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_basic, chequers_serial_rivers_micro_b D:2: layout_basic, uniq_terence, uniq_natasha D:3: layout_basic, angelslayer_ecumenical_altar_broken_walls_simple, uniq_pargi D:4: layout_basic, nicolae_yredelemnul_columnar_basalt, nicolae_figureground_sparkle, uniq_crazy_yiuf_cottage, uniq_eustachio, uniq_duvessa Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 | 3.4 Dodging | 3 4 | 4.5 Spellcasting | 4 5 | 5.2 Conjurations | 4 5 | 5.2 Hexes | 4 5 | 5.2 Summonings | 4 5 | 5.2 Necromancy | 4 5 | 5.2 Translocations | 4 5 | 5.2 Forgecraft | 4 5 | 5.2 Fire Magic | 4 5 | 5.2 Ice Magic | 4 5 | 5.2 Air Magic | 4 5 | 5.2 Earth Magic | 4 5 | 5.2 Alchemy | 4 5 | 5.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 41 | 38 | || 79 Searing Ray | 17 | 32 | 3 || 52 Foxfire | | 54 | || 54 Iskenderun's Myst | | | 2 || 2 Fulminant Prism | | | 1 || 1 Armour: Robe | 6 | 15 | || 21 Leather armour | | | 1 || 1 Dodge: Dodged | 3 | 20 | 2 || 25