Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 11108529720432731825 20 code13 the Magician (level 3, 19/26 HPs) Began as a Djinni Conjurer on Feb 19, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:23 (1050 turns). code13 the Magician (Djinni Conjurer) Turns: 1050, Time: 00:01:24 Health: 19/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 25 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} Potions d - 2 potions of might {unknown} f - a potion of attraction {unknown} j - 2 potions of curing {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 A - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray misses the bat. (Press . to maintain the ray.) The bat closely misses you. You stop channelling your searing ray. The bat hits you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (66% to hit) The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) You hear a shout! You stop channelling your searing ray. You encounter a hobgoblin. A hobgoblin is nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) The searing ray hits the hobgoblin. The hobgoblin is moderately wounded. (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 78% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'A'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ########## #†@......# #†..#####.# #.###. #.# .. .# #.### ... .# ##.#.## #. ## #...#.## # #....#.# #.....## ##+## ####.## There were no monsters in sight! Vanquished Creatures 5 hobgoblins A quokka (D:1) 2 ball pythons (D:1) 4 bats An endoplasm (D:1) 3 frilled lizards (D:1) 3 goblins (D:1) 3 kobolds (D:1) 2 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 141 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 1050 | D:2 | Reached XP level 3. HP: 19/26 MP: 0/0 1050 | D:2 | Learned a level 1 spell: Apportation 1050 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_loops_ring, dk_noncrumbling_2, minmay_misc_feat_pillars D:2: layout_loops_corners, nicolae_ecumenical_oubliette Action || total ---------------------------++------- Cast: Magic Dart || 21 Searing Ray || 13 Armour: Robe || 2 Dodge: Dodged || 1