Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 9186753448420815209 12 code13 the Magician (level 2, -3/22 HPs) Began as a Djinni Conjurer on Feb 19, 2026. Slain by a kobold ... wielding a +0 whip (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:29 (153 turns). code13 the Magician (Djinni Conjurer) Turns: 153, Time: 00:00:31 Health: -3/22 AC: 2 Str: 6 XL: 2 Next: 45% Gold: 7 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions d - a potion of heal wounds {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 d - Fulminant Prism Conj/Alch 8% 3d7 32% 4 g - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a bat (66% to hit) The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You hit the kobold but do no damage. The kobold closely misses you. You hit the kobold but do no damage. The kobold barely misses you. You miss the kobold. The kobold barely misses you. The goblin barely misses you. You closely miss the kobold. The kobold closely misses you. The goblin barely misses you. You hit the kobold. The kobold is moderately wounded. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The goblin hits you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. The goblin is severely wounded. * * * LOW HITPOINT WARNING * * * The kobold hits you with a +0 whip. You die... #### ######### #..# #.......### #..# '...<...'.# #..# #.......#.###..#### #########..##..)..### #.......#.......@g..# '.>.>.>.'....####K...# #.......#....# .....# #########....# #...... .............# ..†#.[ .............# ..†... .............# ).##! .....#.....#.# ... ###### ###.# You could see a goblin and a kobold. Vanquished Creatures 4 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 3 bats (D:1) 3 kobolds (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 130 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 153 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_rooms, kennysheep_another_room Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 5 Cast: Magic Dart || 17 Searing Ray || 7 Armour: Robe || 5 Dodge: Dodged || 10