Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 15960505257383611726 20 code13 the Magician (level 3, 25/26 HPs) Began as a Djinni Conjurer on Feb 19, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:51 (532 turns). code13 the Magician (Djinni Conjurer) Turns: 532, Time: 00:00:51 Health: 25/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 29 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 29 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of poison {unknown} e - a scroll of identify {unknown} h - a scroll of amnesia {unknown} Potions d - a potion of cancellation {unknown} f - a potion of curing {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kiss of Death Conj/Necr 76% 2d11 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You encounter a dart slug. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (100% to hit) The searing ray hits the dart slug. The dart slug is severely wounded. (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (severely wounded, 100% to hit) The searing ray hits the dart slug. You kill the dart slug! (Press . to maintain the ray.) You stop channelling your searing ray. Key pressed, stopping explore. c - 2 scrolls labelled LAEGAES ZOOSI (gained 1) Found a parchment of Sigil of Binding. Key pressed, stopping explore. There is an open door here. h - a scroll labelled DIYRAOM MAGH You encounter a kobold. It is wielding a +0 whip. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (100% to hit) The magic dart hits the kobold. You kill the kobold! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### #.# #### #.. ..# #.#.##### ### #.# #.#...... .....##.###.#...... .).....@........... ........###.#.#####.. .#.#...##..#########.#..###... ........ #................. ....... .................. #.....# ..########'####.. #:....# #........### ......# ######.............. ......#####...##........####.. There were no monsters in sight! Vanquished Creatures 4 dart slugs (D:1) 3 jackals (D:1) A quokka (D:1) 2 bats (D:2) 2 frilled lizards (D:1) A goblin (D:1) 2 kobolds (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 77 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 151 | D:1 | You are sucked into a shaft and drop 1 floor! 532 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 532 | D:1 | Learned a level 1 spell: Kiss of Death 532 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_basic, nicolae_kite_square_tiling_tiny, ebering_dispersal_statue_hall D:2: layout_rooms, angelslayer_ecumenical_altar_simple_liquid, hangedman_glass_teeth, st_stairs_10, nicolae_concentric_dashed_squares_wild, uniq_terence, uniq_jessica Action || total ---------------------------++------- Cast: Magic Dart || 21 Searing Ray || 9 Armour: Robe || 1