Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 11163653697281223543 18 code13 the Magician (level 2, -3/21 HPs) Began as a Djinni Conjurer on Feb 19, 2026. Slain by Natasha (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:08 (377 turns). code13 the Magician (Djinni Conjurer) Turns: 377, Time: 00:01:10 Health: -3/21 AC: 3 Str: 6 XL: 2 Next: 90% Gold: 43 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) b - +0 cloak rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Missiles c - 6 poisoned darts Armour a - a +0 robe (worn) b - a +0 cloak (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of immolation {unknown} Potions d - a potion of berserk rage {unknown} Skills: + Level 0.2 Fighting + Level 2.3 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 g - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here a +0 dagger. Found a book of Geomancy. You reach down and open the door. You encounter Natasha, Servant of Life and Death. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (asleep, 100% to hit) The searing ray hits Natasha. Natasha is moderately wounded. Natasha hisses angrily. (Press . to maintain the ray.) You encounter a frilled lizard. You stop channelling your searing ray. The frilled lizard hisses angrily. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (moderately wounded, 72% to hit) The searing ray hits Natasha. Natasha is severely wounded. (Press . to maintain the ray.) Natasha claws you! * * * LOW HITPOINT WARNING * * * You encounter a ball python. You stop channelling your searing ray. Natasha claws you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (severely wounded, 72% to hit) The searing ray misses Natasha. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Natasha claws you! You die... Natasha begins licking her fur clean. #....##.# . +....+ # ... .. #....# ##.... .. #....#####..... #..†.#........ #+##..†.#....... #.......#.....####### #.......).....h...... #......†#....@#######. #.#........#.......... ...###.).##....#....... ###.......##....#..l.... ...###...##..[.#....S.. . #.####.#.##......# #.. ...#.# #.#+#.# ## #####.. .# # .... .. You could see Natasha, a ball python and a frilled lizard. Vanquished Creatures 5 jackals 2 ball pythons (D:2) 3 endoplasms (D:1) A frilled lizard (D:1) 2 goblins (D:1) 5 kobolds 2 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 95 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 205 | D:1 | You are sucked into a shaft and drop 1 floor! 372 | D:2 | Encountered Natasha 377 | D:2 | Slain by Natasha Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_basic, st_stairs_3, solitary_fountain D:2: layout_basic, uniq_natasha Action || total ---------------------------++------- Cast: Magic Dart || 27 Searing Ray || 14 Armour: Robe || 7 Dodge: Dodged || 6