Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 9259087635729994467 65 code13 the Magician (level 4, 0/32 HPs) Began as a Djinni Conjurer on Feb 19, 2026. Slain by an orc wizard ... wielding a +0 dagger (1 damage) ... on level 3 of the Dungeon. The game lasted 00:03:16 (1663 turns). code13 the Magician (Djinni Conjurer) Turns: 1663, Time: 00:03:18 Health: 0/32 AC: 3 Str: 6 XL: 4 Next: 34% Gold: 117 EV: 10 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 117 gold pieces. Inventory: Missiles b - 3 poisoned darts Armour c - a +0 leather armour (worn) Scrolls c - 4 scrolls of identify {unknown} d - a scroll of teleportation {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of amnesia {unknown} Potions f - 2 potions of might {unknown} j - a potion of heal wounds {unknown} Skills: + Level 1.5 Fighting + Level 3.0 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 3% 1 b - Searing Ray Conj 40% 2d5 5% 2 c - Foxfire Conj/Fire 80% 2x1d8 3% 1 d - Fulminant Prism Conj/Alch 10% 3d8 36% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Cheibriados Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You feel less confused. The orc wizard closely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (100% to hit) You miscast Magic Dart. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The orc wizard closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (100% to hit) The magic dart hits the orc wizard. The orc wizard is lightly wounded. * * * LOW HITPOINT WARNING * * * The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly wounded, 100% to hit) The magic dart hits the orc wizard but does no damage. The orc wizard is lightly wounded. * * * LOW HITPOINT WARNING * * * The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly wounded, 72% to hit) The searing ray misses the orc wizard. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc wizard hits you with a +0 dagger. You die... o⌠. .#.⌠. .# og##+##.. ... ###...##### ...+.'._.'.'.# #.###...###.# ### ###..##+##.))# #<# +...⌠.#.#.)..# #.# #....#+#o...# #.# #.# #..@##### #.# ######.###.### #.# #......#...# #.###......#.### ..##.......#.# ...........#.# ####.......#†#### #.......#....# #....##.####.# You could see an orc wizard. Vanquished Creatures An orc priest (D:3) A dart slug (D:1) 2 ribbon worms (D:2) 2 endoplasms (D:2) 2 hobgoblins (D:1) 2 jackals (D:2) 3 orcs (D:3) A quokka (D:2) 4 ball pythons A bat (D:3) 3 frilled lizards 4 goblins 5 kobolds 5 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 370 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 866 | D:2 | Reached XP level 3. HP: 22/26 MP: 0/0 866 | D:2 | Learned a level 1 spell: Foxfire 1028 | D:2 | Reached skill level 1 in Fighting 1624 | D:3 | Found a snail-covered altar of Cheibriados. 1640 | D:3 | Reached XP level 4. HP: 21/32 MP: 0/0 1663 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_debris, layout_loops_cross, fountainhead D:2: layout_basic D:3: minmay_goblin_kobold_castle, layout_basic, mainiacjoe_overflow_surrounded_room, regret_index_nemelex_hall_of_doors, nicolae_overflow_four_foyers_orthogonal, minmay_tree_intersection Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.5 Dodging | 3 | 3.0 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 42 | 3 || 45 Searing Ray | 24 | 6 || 30 Armour: Robe | 3 | || 3 Leather armour | | 7 || 7 Dodge: Dodged | 8 | 4 || 12