Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 13816964188694974140 20 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Feb 19, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:20 (793 turns). code13 the Magician (Djinni Conjurer) Turns: 793, Time: 00:01:21 Health: 24/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 25 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 leather armour Scrolls c - a scroll of silence {unknown} e - a scroll of enchant weapon {unknown} Potions d - a potion of curing {unknown} f - 2 potions of enlightenment {unknown} j - a potion of moonshine {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Freeze Ice 76% 1d8 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Found a parchment of Sandblast. Key pressed, stopping explore. You encounter a kobold. It is wielding a +0 dagger and quivering stones. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit) The magic dart hits the kobold. You kill the kobold! Key pressed, stopping explore. You now have 25 gold pieces (gained 4). Key pressed, stopping explore. Found an escape hatch in the floor. Found a parchment of Maxwell's Portable Piledriver. You see here a parchment of Maxwell's Portable Piledriver. Found a parchment of Cause Fear. You see here a parchment of Cause Fear. Key pressed, stopping explore. Found a parchment of Shock. You encounter a hobgoblin. Found a scroll labelled CEMAFI KUCHAIXT. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.........# #.#######.# ###### #.# #.# #..... #.# #.# #.#### #####.# #.# #.# ##.....##### #.# #.# ...........# #.######..# #.# ##.....###.###.#.:.†?..# #.# #..........##.#@###########.# ##....####..##.#.............# ...........>##.############### ÷÷....####..##.# ##....# #..##.# ##†######..##.################## #..........#.................:. #.####.......################## #.# #.......# There were no monsters in sight! Vanquished Creatures 5 endoplasms (D:1) 2 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) 6 bats (D:1) 2 kobolds (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 192 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 793 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 793 | D:1 | Learned a level 1 spell: Freeze 793 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 25 Searing Ray || 11 Armour: Robe || 2 Dodge: Dodged || 7