Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 13058500072831147521 58 code13 the Magician (level 4, -2/32 HPs) Began as a Djinni Conjurer on Feb 19, 2026. Killed by miscasting Iskenderun's Mystic Blast (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:02 (825 turns). code13 the Magician (Djinni Conjurer) Turns: 825, Time: 00:02:04 Health: -2/32 AC: 3 Str: 6 XL: 4 Next: 20% Gold: 71 EV: 10 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.25/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Missiles d - 5 poisoned darts Armour a - a +0 robe b - a +0 leather armour (worn) c - an orb of glass Scrolls c - a scroll of fog {unknown} e - a scroll of acquirement {unknown} h - a scroll of identify {unknown} Potions d - a potion of heal wounds {unknown} f - 2 potions of curing {unknown} j - a potion of haste {unknown} Skills: + Level 1.4 Fighting + Level 2.9 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 5% 2 c - Slow Hex 84% N/A 3% 1 d - Fulminant Prism Conj/Alch 10% 3d9 34% 4 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Xom Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence closely misses you. You stop channelling your searing ray. Terence hits you with a +0 short sword. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 short sword. You stop channelling your searing ray. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence misses you. You stop channelling your searing ray. The hobgoblin barely misses you. Terence bares his teeth. Terence barely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) The hobgoblin hits you. Terence hits you with a +0 short sword! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Energy rips through your body! You die... ....#.......##....... .....##.#.#.#.^#.#.#. #.#.................. #....##......#.#.#. .... ##........... .... #.....#.#.#. ####........ ##......## #@@.....# #g###...# ..K ..... ..... #### ....... ...##.. ... ... .. ..> You could see Terence, a hobgoblin and a kobold. Vanquished Creatures Jessica (D:2) A gnoll (D:1) A dart slug (D:2) 4 hobgoblins 3 jackals (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 endoplasms (D:1) A frilled lizard (D:1) 4 goblins 3 kobolds 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 43 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 190 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/0 190 | D:1 | Learned a level 1 spell: Slow 324 | D:1 | Reached skill level 1 in Fighting 706 | D:2 | Encountered Jessica 709 | D:2 | Killed Jessica 710 | D:2 | Reached XP level 4. HP: 28/32 MP: 0/0 796 | D:2 | Found a shimmering altar of Xom. 813 | D:2 | Encountered Terence 825 | D:2 | Killed by miscasting Iskenderun's Mystic Blast Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_rooms D:2: layout_basic, serial_glass, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_c, glass_columns_b, glass_columns_b, glass_columns_b, feat_on_display, feat_on_display, basic_altar, hangedman_decor_clover_reticule, uniq_jessica, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.4 Dodging | | 2.9 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 27 | 5 || 32 Searing Ray | 12 | 9 || 21 Armour: Leather armour | | 6 || 6 Dodge: Dodged | 1 | 6 || 7