Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 645826955668011378 228 code13 the Magician (level 6, -2/45 HPs) Began as a Djinni Conjurer on Feb 19, 2026. Slain by a rock fish (10 damage) ... on level 4 of the Dungeon. The game lasted 00:05:00 (2857 turns). code13 the Magician (Djinni Conjurer) Turns: 2857, Time: 00:05:02 Health: -2/45 AC: 3 Str: 6 XL: 6 Next: 23% Gold: 182 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.27/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 182 gold pieces. Inventory: Armour b - a +0 leather armour (worn) Wands b - a wand of acid (10) Scrolls c - 2 scrolls of brand weapon {unknown} d - a scroll of enchant armour {unknown} e - 2 scrolls of poison {unknown} h - 7 scrolls of identify {unknown} m - a scroll of noise {unknown} n - 2 scrolls of vulnerability {unknown} Potions f - 2 potions of moonshine {unknown} j - 2 potions of lignification {unknown} k - a potion of brilliance {unknown} l - a potion of curing {unknown} o - a potion of heal wounds {unknown} Baubles g - 2 flux baubles Skills: + Level 2.5 Fighting + Level 3.7 Dodging - Level 1.5 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations - Level 4.5 Hexes - Level 4.5 Summonings - Level 4.5 Necromancy - Level 4.5 Translocations - Level 4.5 Forgecraft - Level 4.5 Fire Magic - Level 4.5 Ice Magic - Level 4.5 Air Magic - Level 4.5 Earth Magic - Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 50% 2d6 3% 2 c - Shock Conj/Air 100% 1d9 2% 1 d - Fulminant Prism Conj/Alch 12% 3d9 26% 4 e - Call Imp Summ 50% N/A 3% 2 g - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Hepliaklqana Annotations: D:1 1 runed translucent door Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) You stop channelling your searing ray. The rock fish completely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (lightly wounded, 87% to hit) The searing ray hits the rock fish but does no damage. The rock fish is lightly wounded. (Press . to maintain the ray.) The rock fish bites you. You encounter a rock fish. You stop channelling your searing ray. The rock fish closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (lightly wounded, 87% to hit) The searing ray hits the rock fish! The rock fish is heavily wounded. (Press . to maintain the ray.) The rock fish bites you! You stop channelling your searing ray. The rock fish bites you but does no damage. The rock fish bites you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (heavily wounded, 87% to hit) The searing ray hits the rock fish. The rock fish is heavily wounded. (Press . to maintain the ray.) The rock fish bites you! * * * LOW HITPOINT WARNING * * * The rock fish bites you! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The rock fish misses you. The rock fish bites you! You die... ### .. #.## ..# ##FF### #..@..# ##.ß.ß.## #.......# #.ß._.ß.# #.†.....# ###.ß.ß.## #.#.....# #.###'### ## #.....# You could see 2 rock fish. Vanquished Creatures A jelly (D:4) A hound (D:4) An iguana (D:4) Ijyb (D:3) An orc wizard (D:3) 3 gnolls (D:2) A ribbon worm (D:2) 3 dart slugs 5 orcs (D:3) 6 endoplasms 5 hobgoblins 9 jackals 3 quokkas 4 ball pythons 4 bats 3 frilled lizards 6 goblins 4 kobolds 3 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 89 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 425 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 425 | D:1 | Learned a level 1 spell: Shock 427 | D:1 | Reached skill level 1 in Fighting 1073 | D:2 | Reached XP level 4. HP: 20/32 MP: 0/0 1737 | D:3 | Encountered Ijyb 1742 | D:3 | Killed Ijyb 1743 | D:3 | Reached XP level 5. HP: 32/38 MP: 0/0 1743 | D:3 | Learned a level 2 spell: Call Imp 1934 | D:3 | Identified the +0 plate armour of the Burning Gods {rC+ | Str+3 Dex+2 Slay+2} 2579 | D:4 | Reached XP level 6. HP: 23/45 MP: 0/0 2828 | D:4 | Found a hazy altar of Hepliaklqana. 2857 | D:4 | Slain by a rock fish Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_basic, roderic_roman_lattice D:2: layout_rooms D:3: layout_basic, uniq_ijyb D:4: layout_loops_ring, nicolae_hepliaklqana_hall_of_mighty_ancestors, nicolae_overflow_lobbying_the_gods, uniq_duvessa Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.5 Dodging | 3 | 3.7 Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Forgecraft | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 28 | || 28 Searing Ray | 18 | 31 || 49 Shock | 24 | 28 || 52 Armour: Robe | 3 | || 3 Leather armour | 1 | 18 || 19 Dodge: Dodged | 5 | 14 || 19