Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 6842983942157442419 320 code13 the Magician (level 6, 0/45 HPs) Began as a Djinni Conjurer on Feb 19, 2026. Slain by Terence ... wielding a +0 mace of draining (9 damage) ... on level 3 of the Dungeon. The game lasted 00:06:49 (2180 turns). code13 the Magician (Djinni Conjurer) Turns: 2180, Time: 00:06:51 Health: 0/45 AC: 2 Str: 6 XL: 6 Next: 75% Gold: 86 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no amulet) Will ..... b - ring of resist corrosion Stlth ++ (no ring) HPRegen 0.27/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 86 gold pieces. Inventory: Missiles c - 3 poisoned darts Armour a - a +0 robe (worn) Jewellery b - a ring of resist corrosion (worn) Scrolls c - 2 scrolls of blinking {unknown} e - a scroll of teleportation {unknown} h - a scroll of fear {unknown} k - 3 scrolls of identify {unknown} m - a scroll of poison {unknown} Potions d - 2 potions of moonshine {unknown} f - 2 potions of invisibility {unknown} j - a potion of heal wounds {unknown} l - a potion of resistance {unknown} n - a potion of might {unknown} o - a potion of brilliance {unknown} p - a potion of magic {unknown} Skills: + Level 2.8 Fighting + Level 4.0 Dodging - Level 1.5 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations - Level 4.7 Hexes - Level 4.7 Summonings - Level 4.7 Necromancy - Level 4.7 Translocations - Level 4.7 Forgecraft - Level 4.7 Fire Magic - Level 4.7 Ice Magic - Level 4.7 Air Magic - Level 4.7 Earth Magic - Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Soul Splinter Necr 100% N/A 1% 1 d - Fulminant Prism Conj/Alch 13% 3d9 14% 4 e - Mercury Arrow Conj/Alch 52% 2d8 2% 2 g - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 14% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ! Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace of draining and wearing a +1 scale mail of fire resistance (moderately wounded, ally target, 82% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. You stop channelling your searing ray. Terence hits you with a +0 mace of draining. * * * LOW HITPOINT WARNING * * * Your fulminant prism explodes! The blast of energy engulfs Terence! Terence is severely wounded. You hear an angry hiss. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace of draining and wearing a +1 scale mail of fire resistance (severely wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 mace of draining. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace of draining and wearing a +1 scale mail of fire resistance (severely wounded, 82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" Terence hits you with a +0 mace of draining! You die... Terence says, "Finally, peace and quiet." #### ...# ###### ...# #....# ## ...# #.@@.###... ...# #.......... ...# ##......... ...# #......... ...# #......... ...# #######......... ##.# #............... #.# #............... ##.#######........)...... You could see Terence. Vanquished Creatures Sigmund (D:2) Jessica (D:2) A clockroach (D:2) Natasha (D:3) 3 adders (D:2) 2 dart slugs 2 ribbon worms 5 orcs (D:3) 4 hobgoblins 2 jackals (D:1) A quokka (D:1) 5 ball pythons 8 bats 8 endoplasms 2 frilled lizards 3 goblins 4 kobolds 7 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 229 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 553 | D:1 | Reached XP level 3. HP: 22/26 MP: 0/0 553 | D:1 | Learned a level 1 spell: Soul Splinter 557 | D:1 | Reached skill level 1 in Fighting 1073 | D:2 | Reached XP level 4. HP: 19/32 MP: 0/0 1146 | D:2 | Found Mukkai's Distillery. 1212 | D:2 | Encountered Jessica 1223 | D:2 | Killed Jessica 1224 | D:2 | Reached XP level 5. HP: 6/38 MP: 0/0 1224 | D:2 | Learned a level 2 spell: Mercury Arrow 1382 | D:2 | Encountered Sigmund 1393 | D:2 | Killed Sigmund 1394 | D:2 | Reached XP level 6. HP: 31/45 MP: 0/0 1533 | D:2 | Identified the +1 robe of Truth {rC+} 1887 | D:3 | Encountered Natasha 1891 | D:3 | Killed Natasha 2169 | D:3 | Encountered Terence 2180 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_basic D:2: layout_loops_ring, serial_shops, nicolae_shop_peninsula, uniq_sigmund, uniq_jessica D:3: layout_basic, uniq_natasha, uniq_terence Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 | 2.8 Dodging | 3 4 | 4.0 Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 44 | 27 || 71 Searing Ray | 28 | 21 || 49 Fulminant Prism | | 5 || 5 Mercury Arrow | | 8 || 8 Armour: Robe | 9 | 7 || 16 Dodge: Dodged | 14 | 7 || 21