Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 13254875873327671186 20 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Feb 19, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:03:57 (962 turns). code13 the Magician (Djinni Conjurer) Turns: 962, Time: 00:03:58 Health: 24/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 47 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Missiles b - 12 poisoned darts Armour a - a +0 robe (worn) c - a -2 leather armour d - a -1 pair of gloves e - a -2 buckler Scrolls c - a scroll of blinking {unknown} e - 3 scrolls of teleportation {unknown} Potions d - a potion of attraction {unknown} f - 3 potions of moonshine {unknown} j - a potion of heal wounds {unknown} k - 2 potions of curing {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kiss of Death Conj/Necr 76% 2d11 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History HP restored. j - a fizzy white potion b - 12 poisoned darts (gained 6) k - 2 silvery potions You encounter a ball python. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! Found a faded altar of an unknown god. Key pressed, stopping explore. You encounter an endoplasm. Found a parchment of Iskenderun's Battlesphere. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You encounter a quokka. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..# ..######### ..........# #########.######## ................ ######...######## #...........#:. .# #.##......#.#.##..# #......#.#@....# ...#.........#...# .#.#.._....#.# ..# # ..##.##...#.# †# . #. #...#.# # .......#.# .#....#.# # .....#.# ....#.#.. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 5 endoplasms 2 hobgoblins (D:1) A quokka (D:2) 2 ball pythons 3 bats (D:1) A frilled lizard (D:1) 2 goblins 5 kobolds (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 142 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 195 | D:1 | Found Jast's Armour Boutique. 948 | D:2 | Found a faded altar of an unknown god. 962 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 962 | D:2 | Learned a level 1 spell: Kiss of Death 962 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dolorous_arrival_somebody's_watching_me, layout_loops_corners, serial_shops, nicolae_shop_scrapyard D:2: layout_basic, basic_ecumenical_altar, minmay_misc_feat_columns Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 8 Armour: Robe || 1 Dodge: Dodged || 2