Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 8555151127322687666 34 code13 the Magician (level 3, 0/27 HPs) Began as a Djinni Conjurer on Feb 19, 2026. Slain by Terence ... wielding a +0 mace (3 damage) ... on level 2 of the Dungeon on Feb 20, 2026. The game lasted 00:01:39 (744 turns). code13 the Magician (Djinni Conjurer) Turns: 744, Time: 00:01:41 Health: 0/27 AC: 2 Str: 6 XL: 3 Next: 50% Gold: 69 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 leather armour Scrolls c - 2 scrolls of identify {unknown} e - a scroll of blinking {unknown} h - a scroll of revelation {unknown} Potions d - a potion of curing {unknown} f - 2 potions of mutation {unknown} j - 2 potions of heal wounds {unknown} Skills: + Level 1.1 Fighting + Level 2.7 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Shock Conj/Air 76% 1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History HP restored. You start waiting. You feel less batty. Your +0 robe unmelds from your body. You fly downwards. Level annotation: Natasha, Terence There is a stone staircase leading up here. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace, wearing a +0 ring mail and carrying a wand of flame (81% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Natasha claws you. Terence hits you with a +0 mace! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace, wearing a +0 ring mail and carrying a wand of flame (lightly wounded, 81% to hit) The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Natasha closely misses you. Terence barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace, wearing a +0 ring mail and carrying a wand of flame (heavily wounded, 81% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Natasha claws you! * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 mace. You die... Terence says, "Honour does not prevent me from taking a tactical advantage." <.. #####..# ......# ##...#.# ##..♣...# #.......## #.....♣..#.# #..@)......# # #..h@.♣....# ##. #..(....# . #..> ##..♣..## .....#########...####. ...................... .$..##.######:####### ...###.######.# ## #...........>.# .. . You could see Terence and Natasha. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) A hobgoblin (D:1) A quokka (D:1) 3 ball pythons (D:1) 3 frilled lizards (D:1) 3 goblins A kobold (D:2) 4 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 152 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 543 | D:2 | Reached skill level 1 in Fighting 543 | D:2 | Reached XP level 3. HP: 11/27 MP: 0/0 543 | D:2 | Learned a level 1 spell: Shock 690 | D:2 | Encountered Terence 690 | D:2 | Encountered Natasha 744 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic D:2: layout_loops_ring, grunt_ministairs_9, uniq_terence, uniq_jessica, uniq_crazy_yiuf_cottage, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.7 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 16 Searing Ray || 13 Shock || 8 Armour: Robe || 10 Dodge: Dodged || 8