Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 8454060708776848572 17 code13 the Magician (level 2, -2/22 HPs) Began as a Djinni Conjurer on Feb 20, 2026. Slain by a hobgoblin (3 damage) ... led by Robin ... on level 1 of the Dungeon. The game lasted 00:01:36 (881 turns). code13 the Magician (Djinni Conjurer) Turns: 881, Time: 00:01:37 Health: -2/22 AC: 2 Str: 6 XL: 2 Next: 80% Gold: 34 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of vulnerability {unknown} h - 2 scrolls of brand weapon {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of cancellation {unknown} j - a potion of moonshine {unknown} Skills: + Level 0.8 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 d - Fulminant Prism Conj/Alch 8% 3d7 32% 4 g - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf, Jessica, Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (72% to hit) The searing ray hits the goblin. You kill the goblin! The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The ball python bites you but does no damage. The ball python barely misses you. You stop channelling your searing ray. The ball python bites you but does no damage. The ball python closely misses you. Items here: )) ††. You see here a +0 dagger. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) The searing ray misses the hobgoblin. The searing ray hits the ball python. You kill the ball python! The searing ray hits the goblin. The goblin is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You barely miss the hobgoblin. You stop channelling your searing ray. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin hits you. You die... ....#......####.##.#.# ###.#......'.....#)#.# ##....#....#######.#.# ##.#####..#####......# .............##.##.### #.........##.gg.##.# #.........##..####.# #.........##)g####.# #.........###ggg@..# #.........# ######## #†........# #.........# #.........# #.........# ..........# ##........# #...[....# You could see a hobgoblin and 3 goblins. Vanquished Creatures A dart slug (D:1) A hobgoblin (D:1) 3 ball pythons (D:1) A bat (D:1) 3 frilled lizards (D:1) 8 goblins (D:1) 5 kobolds (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 223 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 773 | D:2 | Encountered Crazy Yiuf 840 | D:2 | Encountered Robin 872 | D:2 | Encountered Jessica 881 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_basic, chequers_serial_rivers_small_a, hangedman_abyss_or_decor_stabs D:2: minmay_skewed_foursquare, layout_rooms, minmay_misc_feat_iff, uniq_robin, uniq_crazy_yiuf_cottage, uniq_jessica Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Magic Dart || 19 Searing Ray || 10 Armour: Robe || 13 Dodge: Dodged || 21