Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 13956635103262021137 20 code13 the Magician (level 3, 26/26 HPs) Began as a Djinni Conjurer on Feb 20, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:11 (1044 turns). code13 the Magician (Djinni Conjurer) Turns: 1044, Time: 00:02:12 Health: 26/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 61 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Missiles b - 5 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} d - a scroll of identify {unknown} e - a scroll of vulnerability {unknown} Potions f - a potion of curing {unknown} j - a potion of might {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 A - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) Your magical contamination has completely faded away. You stop channelling your searing ray. HP restored. You see here a +0 dagger. Key pressed, stopping explore. You encounter a ball python. The ball python hisses angrily. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (100% to hit) The magic dart hits the ball python. You kill the ball python! Found a storm talisman. Key pressed, stopping explore. You now have 61 gold pieces (gained 12). You encounter a rat. Found a parchment of Jinxbite. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'A'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###### #.#########....# #.....@........# ......#######^..# ..... #...# .... #...# ... #...# .. #...# : ##...# #....# #....# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 endoplasms 3 hobgoblins (D:1) 3 ball pythons 6 bats (D:1) 2 frilled lizards (D:1) 2 kobolds A rat (D:2) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 179 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 1044 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/0 1044 | D:2 | Learned a level 1 spell: Apportation 1044 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_basic D:2: layout_basic, angelslayer_ecumenical_altar_broken_walls_simple, uniq_crazy_yiuf_cottage, uniq_sigmund, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 29 Searing Ray || 9 Armour: Robe || 1