Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 17679093607590760845 126 code13 the Magician (level 5, -5/38 HPs) Began as a Djinni Conjurer on Feb 20, 2026. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 3 of the Dungeon. The game lasted 00:04:56 (2584 turns). code13 the Magician (Djinni Conjurer) Turns: 2584, Time: 00:04:57 Health: -5/38 AC: 3 Str: 6 XL: 5 Next: 31% Gold: 147 EV: 10 Int: 22 God: SH: 0 Dex: 11 rFire + + + (20%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg + . . (50%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) g - scarf {rC+ rF+} rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - ring of positive energy Stlth + d - +4 ring of slaying HPRegen 0.26/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 147 gold pieces. Inventory: Missiles f - 6 atropa-tipped darts Armour c - a +0 leather armour (worn) g - a scarf of resistance (worn) Jewellery b - a ring of positive energy (worn) d - a +4 ring of slaying (worn) Scrolls c - 6 scrolls of identify {unknown} e - a scroll of revelation {unknown} h - a scroll of blinking {unknown} k - a scroll of fear {unknown} Potions d - 2 potions of moonshine {unknown} f - a potion of resistance {unknown} j - a potion of berserk rage {unknown} l - a potion of magic {unknown} n - a potion of attraction {unknown} Skills: + Level 2.0 Fighting + Level 3.3 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 3% 1 b - Searing Ray Conj 46% 2d6 4% 2 c - Shock Conj/Air 92% 1d8 3% 1 d - Fulminant Prism Conj/Alch 11% 3d9 30% 4 e - Static Discharge Conj/Air 46% 3-5/arc 4% 2 g - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. You stop channelling your searing ray. The gnoll hits you but does no damage. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 81% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits the gnoll. You kill the gnoll! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. You die... ... .## ... .....# . ..# #....# .. ##.. #....# .)#... #....# #.#)#..#####....## ................. #)j#...#..#.# .#####..@###...#.# ...##.)## ##....# # ###...#.# ##..## ##.#####.......# #..# ...##........#.## ##..# #####.##.....#..## ##...# .................###....# #####†##........))..###.# ...........†...###.#.# .# You could see a gnoll. Vanquished Creatures 6 adders 3 gnolls (D:3) 3 dart slugs (D:1) 2 ribbon worms (D:3) 2 hobgoblins (D:2) 3 orcs (D:3) 2 quokkas 6 ball pythons 7 bats 4 endoplasms 7 frilled lizards 6 goblins 2 kobolds 5 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 281 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 949 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/0 949 | D:2 | Learned a level 1 spell: Shock 1006 | D:2 | Reached skill level 1 in Fighting 1191 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 2513 | D:3 | Reached XP level 5. HP: 29/38 MP: 0/0 2513 | D:3 | Learned a level 2 spell: Static Discharge 2584 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_loops_ring D:2: layout_basic, grunt_decor_resistance, minmay_octomino_c4 D:3: layout_loops_ring Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.0 Dodging | 3 | 3.3 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 32 | 1 || 33 Searing Ray | 26 | 27 || 53 Shock | 9 | 22 || 31 Armour: Robe | 10 | || 10 Leather armour | 2 | 16 || 18 Dodge: Dodged | 11 | 13 || 24