Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 15583312295434318384 144 code13 the Magician (level 5, -1/38 HPs) Began as a Djinni Conjurer on Feb 20, 2026. Slain by a gnoll ... wielding a +0 whip (2 damage) ... on level 3 of the Dungeon. The game lasted 00:04:18 (1694 turns). code13 the Magician (Djinni Conjurer) Turns: 1694, Time: 00:04:19 Health: -1/38 AC: 3 Str: 6 XL: 5 Next: 52% Gold: 84 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) c - staff of conjuration rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-2 HP) @: mighty, attractive, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 84 gold pieces. Inventory: Missiles d - 6 poisoned darts Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Magical Staves c - a staff of conjuration (weapon) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} h - 2 scrolls of brand weapon {unknown} Potions f - a potion of heal wounds {unknown} Skills: + Level 2.1 Fighting + Level 3.4 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 3% 2 c - Sandblast Erth 44% 2d11 1% 1 d - Fulminant Prism Conj/Alch 16% 3d10 21% 4 e - Lesser Beckoning Tloc 44% N/A 3% 2 g - Iskenderun's Mystic Conj/Tloc 33% 2d8 (+2d4 21% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) You feel a surge of power! The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, 100% to hit) You feel a surge of power! The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. * * * LOW HITPOINT WARNING * * * You encounter a gnoll. It is wielding a +0 whip. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 81% to hit) You feel a surge of power! The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. It was a potion of attraction. You feel attractive to monsters. You stop channelling your searing ray. It was a potion of might. You feel very mighty all of a sudden. The gnoll hits you with a +0 whip. You die... ######### j.j.....# ##.########## ## #..)j@...†... .# #.)######.... .# #..# . .######## #..# ###.....# #.)# ....###.# #.)# ##.. ....# #.# #..# ....# ....###.####..##..# ###......##.......## You could see a gnoll. Vanquished Creatures An orc priest (D:3) A clockroach (D:3) 3 gnolls (D:3) An adder (D:2) 2 dart slugs (D:2) 3 orcs (D:3) A ribbon worm (D:2) 5 endoplasms 6 hobgoblins 4 quokkas 3 ball pythons 4 bats (D:1) A frilled lizard (D:1) 5 goblins 6 kobolds 4 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 253 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 609 | D:1 | Found a faded altar of an unknown god. 809 | D:2 | Reached XP level 3. HP: 21/26 MP: 0/0 809 | D:2 | Learned a level 1 spell: Sandblast 848 | D:2 | Reached skill level 1 in Fighting 1426 | D:3 | Reached XP level 4. HP: 32/32 MP: 0/0 1577 | D:3 | Reached XP level 5. HP: 15/38 MP: 0/0 1577 | D:3 | Learned a level 2 spell: Lesser Beckoning 1694 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_loops_ring, shapermc_ecumenical_altar_hornbeckon, st_stairs_13, reono_crystal_passage D:2: layout_basic D:3: layout_loops_ring, nicolae_ru_sacrificial_ziggurat, nicolae_elevator_lobby_plus, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.1 Dodging | 3 | 3.4 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 38 | 15 || 53 Searing Ray | 10 | 4 || 14 Sandblast | 15 | 17 || 32 Drink: Might | | 1 || 1 Attraction | | 1 || 1 Armour: Robe | | 10 || 10 Dodge: Dodged | 1 | 4 || 5