Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 2866384541226832920 96 code13 the Magician (level 4, -6/33 HPs) Began as a Djinni Conjurer on Feb 20, 2026. Killed by nerve-wracking pain ... invoked by an orc priest (8 damage) ... on level 3 of the Dungeon. The game lasted 00:03:16 (1861 turns). code13 the Magician (Djinni Conjurer) Turns: 1861, Time: 00:03:17 Health: -6/33 AC: 6 Str: 6 XL: 4 Next: 98% Gold: 146 EV: 11 Int: 27 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +6 ring of intelligence Stlth ++ c - +4 ring of protection HPRegen 0.25/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 146 gold pieces. Inventory: Missiles d - 5 poisoned darts Armour a - a +0 robe (worn) Jewellery b - a +6 ring of intelligence (worn) c - a +4 ring of protection (worn) Scrolls c - 3 scrolls of identify {unknown} e - 2 scrolls of brand weapon {unknown} h - a scroll of torment {unknown} m - a scroll of fog {unknown} Potions d - a potion of mutation {unknown} f - a potion of curing {unknown} j - 3 potions of brilliance {unknown} k - a potion of haste {unknown} l - a potion of heal wounds {unknown} n - a potion of resistance {unknown} Skills: + Level 1.8 Fighting + Level 3.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 c - Slow Hex 100% N/A 1% 1 d - Fulminant Prism Conj/Alch 13% 3d8 14% 4 g - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 14% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc hits you but does no damage. You encounter an orc. It is wielding a +0 falchion. You stop channelling your searing ray. The orc hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger (almost dead, 79% to hit) The searing ray misses the orc. The searing ray hits the orc priest but does no damage. The orc priest is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc hits you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger (almost dead, 79% to hit) The searing ray hits the orc. You kill the orc! The searing ray hits the orc priest. The orc priest is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword and wearing a +1 ring mail of fire resistance (heavily wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! You die... .....>. ....... .. ....... ... #.. )...... ######.. .o... ... .:.... ... #... #.#.#######o# ..## #.:.##...@o.# ### ##...#†###### ## #......####### .#######............. .......†.###........# .######.###..######## .# #...###.## .# #...#...# .# #.....### You could see an orc priest and an orc. Vanquished Creatures 3 gnolls (D:2) 2 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms 9 hobgoblins 2 orcs (D:3) 3 quokkas 6 ball pythons 7 bats A frilled lizard (D:2) 5 goblins 4 kobolds 7 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 344 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 719 | D:2 | Reached skill level 1 in Fighting 719 | D:2 | Reached XP level 3. HP: 23/27 MP: 0/0 719 | D:2 | Learned a level 1 spell: Slow 981 | D:2 | Reached XP level 4. HP: 25/32 MP: 0/0 1861 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_pointy, layout_basic D:2: layout_loops_cross, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_window_double, aquarium_window_corridor_2, aquarium_view_2d, aquarium_view_2c D:3: layout_rooms, hangedman_decor_push Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.8 Dodging | 3 | 3.1 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 29 | 26 || 55 Searing Ray | 20 | 27 || 47 Armour: Robe | 4 | 6 || 10 Dodge: Dodged | 9 | 5 || 14