Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 57382360130615567 79 code13 the Magician (level 4, -1/33 HPs) Began as a Djinni Conjurer on Feb 20, 2026. Slain by a black bear (2 damage) ... on level 3 of the Dungeon. The game lasted 00:04:27 (1404 turns). code13 the Magician (Djinni Conjurer) Turns: 1404, Time: 00:04:28 Health: -1/33 AC: 3 Str: 6 XL: 4 Next: 64% Gold: 160 EV: 11 Int: 21 God: SH: 0 Dex: 18 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) d - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - amulet of the acrobat Will ..... c - +6 ring of dexterity Stlth ++ (no ring) HPRegen 0.25/turn %: acrobat, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 160 gold pieces. Inventory: Armour d - a +0 leather armour (worn) e - the +0 chain mail "Poaxkex" {rElec Regen+ rCorr MP-7} (You took it off a goblin on level 2 of the Dungeon) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. MP-7: It affects your magic capacity (-7). It cannot be enchanted further. Jewellery a - an amulet of chemistry b - an amulet of the acrobat (worn) c - a +6 ring of dexterity (worn) Scrolls c - 2 scrolls of enchant weapon {unknown} e - 2 scrolls of enchant armour {unknown} h - 3 scrolls of identify {unknown} j - a scroll of fear {unknown} m - a scroll of fog {unknown} n - 3 scrolls of torment {unknown} o - a scroll of revelation {unknown} q - a scroll of teleportation {unknown} Potions d - 2 potions of curing {unknown} f - a potion of attraction {unknown} k - a potion of heal wounds {unknown} l - a potion of resistance {unknown} Skills: + Level 1.7 Fighting + Level 3.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 5% 2 c - Foxfire Conj/Fire 84% 2x1d8 3% 1 d - Fulminant Prism Conj/Alch 10% 3d8 34% 4 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The black bear is heavily wounded. (Press . to maintain the ray.) The black bear bites you. The black bear misses you. The black bear claws you. A black bear is nearby! You stop channelling your searing ray. The black bear bites you. * * * LOW HITPOINT WARNING * * * The black bear completely misses you. The black bear claws you but does no damage. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (heavily wounded, 84% to hit) The searing ray hits the black bear. The black bear is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The black bear misses you. x2; The black bear claws you. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The black bear misses you. The black bear claws you but does no damage. The black bear closely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (severely wounded, 84% to hit) The searing ray hits the black bear. The black bear is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The black bear barely misses you. The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear claws you. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The black bear barely misses you. The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear claws you. You die... ## ## .. .. .. .. .># #. .###.# #.. ....### #... .....# .#...####h.#.# ........#@.#.# .....†.<#..#.# ..#####†#..#.# #......# ###..### #..# #..# #..# #..# You could see a black bear. Vanquished Creatures Robin (D:2) 3 adders (D:2) 2 endoplasms 9 hobgoblins A quokka (D:3) 5 ball pythons 5 bats 3 frilled lizards 11 goblins 9 kobolds 5 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 111 | D:1 | Found Baeteughe's Distillery. 181 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 524 | D:2 | Reached skill level 1 in Fighting 524 | D:2 | Reached XP level 3. HP: 22/27 MP: 0/0 524 | D:2 | Learned a level 1 spell: Foxfire 651 | D:2 | Reached XP level 4. HP: 2/32 MP: 0/0 795 | D:2 | Found a faded altar of an unknown god. 908 | D:2 | Identified the +0 chain mail "Poaxkex" {rElec Regen+ rCorr | MP-7} 915 | D:2 | Encountered Robin 930 | D:2 | HP: 1/32 [Robin/+0 dagger (1)] 935 | D:2 | Killed Robin 1393 | D:3 | Encountered a black bear 1404 | D:3 | HP: 1/33 [black bear (3)] 1404 | D:3 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_rooms, serial_shops, shop D:2: layout_rooms, ebering_ecumenical_altar_abandoned, uniq_robin D:3: layout_basic, minmay_strange_pillars, kennysheep_generic_room_11, minmay_randomly_rotated_circles, uniq_grinder, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.7 Dodging | 3 | 3.1 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 4 || 4 Melee: Unarmed | | 4 || 4 Cast: Magic Dart | 30 | 7 || 37 Searing Ray | 18 | 17 || 35 Foxfire | | 15 || 15 Armour: Robe | 3 | || 3 Leather armour | 9 | 21 || 30 Dodge: Dodged | 11 | 19 || 30