Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 10684906295334713407 341 code13 the Magician (level 6, 2/45 HPs) Began as a Djinni Conjurer on Feb 20, 2026. Quit the game on level 6 of the Dungeon. The game lasted 00:03:14 (2303 turns). code13 the Magician (Djinni Conjurer) Turns: 2303, Time: 00:03:15 Health: 2/45 AC: 3 Str: 6 XL: 6 Next: 87% Gold: 128 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.27/turn %: no passive effects @: weakened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 128 gold pieces. Inventory: Armour b - a +0 leather armour (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of enchant armour {unknown} h - a scroll of fear {unknown} Potions d - 3 potions of curing {unknown} f - a potion of ambrosia {unknown} j - a potion of brilliance {unknown} k - 2 potions of mutation {unknown} l - a potion of attraction {unknown} n - a potion of heal wounds {unknown} Skills: + Level 2.9 Fighting + Level 4.1 Dodging - Level 1.5 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations - Level 4.8 Hexes - Level 4.8 Summonings - Level 4.8 Necromancy - Level 4.8 Translocations - Level 4.8 Forgecraft - Level 4.8 Fire Magic - Level 4.8 Ice Magic - Level 4.8 Air Magic - Level 4.8 Earth Magic - Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 50% 2d6 3% 2 c - Slow Hex 100% N/A 2% 1 d - Fulminant Prism Conj/Alch 12% 3d8 24% 4 e - Jinxbite Hex 50% 2d3 3% 2 g - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 24% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Uskayaw Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You stop channelling your searing ray. The gnoll bouda hits you but does no damage. The gnoll barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..###### ...o.jjj# #@# ##.## #...## ..##.###.## ..#.# ##.# #.#. #.# #.#. ##.# #.##.###.## ## #.# #...## You could see a gnoll bouda, 2 gnolls and an orc. Vanquished Creatures Sigmund (D:2) A bullfrog (D:6) A hound (D:6) A gnoll (D:6) An adder (D:2) A white imp (D:6) 3 dart slugs 5 endoplasms 11 hobgoblins 3 jackals (D:1) 4 quokkas 2 ball pythons (D:1) 12 bats 2 frilled lizards (D:2) 9 goblins 5 kobolds 3 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 59 | D:1 | Reached XP level 2. HP: 11/22 MP: 0/0 434 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/0 434 | D:1 | Learned a level 1 spell: Slow 534 | D:1 | Reached skill level 1 in Fighting 853 | D:1 | Found a faded altar of an unknown god. 1504 | D:2 | Encountered Sigmund 1511 | D:2 | Killed Sigmund 1512 | D:2 | Reached XP level 4. HP: 25/34 MP: 0/0 1512 | D:2 | Reached XP level 5. HP: 29/39 MP: 0/0 1512 | D:2 | Learned a level 2 spell: Jinxbite 1512 | D:2 | Reached XP level 6. HP: 34/45 MP: 0/0 1979 | D:3 | Found a hide-covered altar of Uskayaw. 2014 | D:3 | You are sucked into a shaft and drop 3 floors! 2303 | D:6 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_loops_corners, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_lined_room_2, infiniplex_forest_end_1, infiniplex_forest_fountain, infiniplex_forest_lined_ring, infiniplex_forest_clump_curved, infiniplex_forest_lined_3, infiniplex_forest_split, dreamdust_ecumenical_altar_hidden_monk_grotto, minmay_misc_feat_five, nicolae_kite_square_tiling_tiny D:2: layout_basic, minmay_goblin_kobold_house, uniq_sigmund D:3: layout_basic, lemuel_doored_altar, nicolae_overflow_lobbying_the_gods, minmay_surrounded D:6: layout_loops_ring, corexii_corridor_pit, minmay_between Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 2 | 2.9 Dodging | 3 4 | 4.1 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 47 | 23 || 70 Searing Ray | 15 | 29 || 44 Slow | 1 | || 1 Armour: Leather armour | | 14 || 14 Dodge: Dodged | 1 | 20 || 21