Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 664145113244057691 21 code13 the Magician (level 3, 23/26 HPs) Began as a Djinni Conjurer on Feb 20, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:06 (933 turns). code13 the Magician (Djinni Conjurer) Turns: 933, Time: 00:01:06 Health: 23/26 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 59 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} e - 2 scrolls of vulnerability {unknown} h - 2 scrolls of fog {unknown} j - a scroll of torment {unknown} k - a scroll of fear {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of curing {unknown} l - a potion of brilliance {unknown} Baubles g - 3 flux baubles Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Poisonous Vapours Alch/Air 76% 1d3 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Key pressed, stopping explore. l - a fizzy white potion Key pressed, stopping explore. As you open the door, it creaks loudly! Found 7 gold pieces. There is an open door here. You now have 59 gold pieces (gained 7). You reach down and open the door. Found a whip. There is an open door here. You see here a +0 whip. Key pressed, stopping explore. You encounter an endoplasm. Found Hemymmop's Magic Scroll Shoppe. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 98% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Poisonous Vapours wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##.......## #.........# #.. +.........+ #.∩ #.........# .. ##.......## .. ##.....## #. ##...## #. ##'## #.##### #.# #.@...# #.# #####.# ##.## #.# ##.).## #.# #.....# #.# ####...###########.# ....................# ##################### There were no monsters in sight! Vanquished Creatures 3 endoplasms 2 hobgoblins (D:1) 7 ball pythons (D:1) 3 bats (D:1) 4 frilled lizards (D:1) 2 goblins (D:1) 5 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 168 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 930 | D:2 | Found Hemymmop's Magic Scroll Shoppe. 933 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/0 933 | D:2 | Learned a level 1 spell: Poisonous Vapours 933 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: giann_bridges, layout_loops_ring, minmay_shallow_snake_nest D:2: layout_loops_corners, serial_shops, nicolae_shop's_first_dollar, shapermc_ecumenical_altar_starsandcircs Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 10 Armour: Robe || 4 Dodge: Dodged || 4