Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 15171697509367474728 270 code13 the Magician (level 6, -1/45 HPs) Began as a Djinni Conjurer on Feb 20, 2026. Slain by Grinder (10 damage) ... while paralysed by Grinder ... on level 4 of the Dungeon. The game lasted 00:06:48 (3283 turns). code13 the Magician (Djinni Conjurer) Turns: 3283, Time: 00:06:49 Health: -1/45 AC: 9 Str: 6 XL: 6 Next: 46% Gold: 229 EV: 2 Int: 30 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec + (33%) i - +0 cloak rCorr . (100%) h - +0 pair of gloves of Infinity {rElec Int+2} SInv . (no amulet) Will ..... g - +4 ring of protection Stlth + e - +6 ring of intelligence HPRegen 0.27/turn %: infuse magic (-2 HP) @: paralysed, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 229 gold pieces. Inventory: Hand Weapons b - the +3 dagger "Stringbean" {protect, rF+ rC+ rN+ rCorr} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Missiles a - 5 poisoned darts Armour c - a +0 leather armour (worn) d - a +0 pair of gloves of hurling h - the +0 pair of gloves of Infinity (worn) {rElec Int+2} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). It cannot be enchanted further. i - a +0 cloak (worn) j - a +1 pair of gloves Jewellery e - a +6 ring of intelligence (worn) f - a +6 ring of dexterity g - a +4 ring of protection (worn) Wands p - a wand of polymorph (5) Scrolls c - a scroll of silence {unknown} e - a scroll of acquirement {unknown} h - 4 scrolls of identify {unknown} j - a scroll of teleportation {unknown} k - a scroll of fear {unknown} l - a scroll of fog {unknown} m - a scroll of poison {unknown} o - a scroll of brand weapon {unknown} q - a scroll of enchant weapon {unknown} Potions d - a potion of might {unknown} f - a potion of curing {unknown} n - 2 potions of heal wounds {unknown} p - a potion of attraction {unknown} s - 2 potions of invisibility {unknown} Skills: + Level 2.7 Fighting + Level 3.9 Dodging - Level 1.5 Stealth + Level 4.6 Spellcasting + Level 4.6 Conjurations - Level 4.6 Hexes - Level 4.6 Summonings - Level 4.6 Necromancy - Level 4.6 Translocations - Level 4.6 Forgecraft - Level 4.6 Fire Magic - Level 4.6 Ice Magic - Level 4.6 Air Magic - Level 4.6 Earth Magic - Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Shock Conj/Air 100% 1d9 1% 1 d - Fulminant Prism Conj/Alch 17% 3d10 14% 4 e - Call Imp Summ 70% N/A 1% 2 g - Iskenderun's Mystic Conj/Tloc 35% 2d8 (+2d4 14% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 [ Annotations: D:4 Grinder Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (severely wounded, 78% to hit) The searing ray hits Grinder but does no damage. Grinder is severely wounded. (Press . to maintain the ray.) Grinder gestures at you. You resist with some effort. You stop channelling your searing ray. Grinder hits you. You writhe in agony. * * * LOW HITPOINT WARNING * * * Grinder splashes around in the water. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (severely wounded, 78% to hit) The searing ray misses Grinder. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Grinder barely misses you. Grinder splashes around in the water. x2 You stop channelling your searing ray. Grinder hits you. You writhe in agony! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (severely wounded, 78% to hit) The searing ray hits Grinder. Grinder is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Grinder blinks! You stop channelling your searing ray. Grinder says, "You look like you could use a good racking." Grinder gestures at you. You suddenly lose the ability to move! Grinder hits you. You writhe in agony! You die... Grinder says, "Now the real fun starts!" .# .## ##############..#### #................... #.................). #~~~~.~~~~.~..~.))~~ #~~~~~≈~~~~~~~~~≈~≈≈ #≈≈≈~≈≈≈≈~≈~@5≈~≈≈≈~ #≈≈≈≈≈≈≈#####≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈# ####### #≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈## ##≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈# You could see Grinder. Vanquished Creatures Crazy Yiuf (D:3) An iguana (D:4) An orc wizard (D:4) Natasha (thrice) (D:3) Robin (D:4) 3 adders 2 ribbon worms 2 dart slugs (D:1) 5 endoplasms 12 hobgoblins 2 jackals (D:1) 8 orcs 3 quokkas 3 ball pythons 6 bats 5 frilled lizards 22 goblins 5 kobolds 2 rats (D:1) 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 176 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 827 | D:1 | Found a faded altar of an unknown god. 866 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 866 | D:1 | Learned a level 1 spell: Shock 870 | D:1 | Reached skill level 1 in Fighting 1206 | D:2 | Identified the +3 dagger "Stringbean" {protect, rF+ rC+ rN+ | rCorr} 1530 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 1717 | D:2 | Found Hurriket's Armour Boutique. 2209 | D:3 | Identified the +0 pair of gloves of Infinity {rElec Int+2} 2277 | D:3 | Encountered Crazy Yiuf 2365 | D:3 | Encountered Natasha 2368 | D:3 | Killed Natasha 2369 | D:3 | Reached XP level 5. HP: 34/38 MP: 0/0 2369 | D:3 | Learned a level 2 spell: Call Imp 2479 | D:3 | Encountered Natasha 2486 | D:3 | Killed Natasha 2508 | D:3 | Encountered Natasha 2511 | D:3 | Killed Natasha 2735 | D:3 | Killed Crazy Yiuf 2736 | D:3 | Reached XP level 6. HP: 15/44 MP: 0/0 2987 | D:4 | Encountered Robin 2992 | D:4 | Killed Robin 3263 | D:4 | Encountered Grinder 3279 | D:4 | Paralysed by Grinder for 5.5 turns 3283 | D:4 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_basic, ebering_ecumenical_altar_box D:2: cheibrodos_greedy_goblins, layout_loops_ring, serial_shops, nicolae_shop's_first_dollar D:3: layout_basic, uniq_natasha, uniq_crazy_yiuf_cottage D:4: minmay_goblin_kobold_castle, layout_loops_cross, nicolae_overflow_some_kind_of_shallow_water_thing, gammafunk_temple_overflow_statue, kiku_gazebo_pond_becter, uniq_grinder, uniq_robin Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.7 Dodging | 3 | 3.9 Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Forgecraft | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 28 | || 28 Searing Ray | 28 | 39 || 67 Shock | 18 | 47 || 65 Armour: Robe | 6 | || 6 Leather armour | 4 | 10 || 14 Dodge: Dodged | 6 | 7 || 13