Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 16172170126760197236 31 code13 the Magician (level 3, -2/27 HPs) Began as a Djinni Conjurer on Feb 20, 2026. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:47 (1002 turns). code13 the Magician (Djinni Conjurer) Turns: 1002, Time: 00:01:49 Health: -2/27 AC: 3 Str: 6 XL: 3 Next: 40% Gold: 51 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Missiles b - 12 poisoned darts Armour a - a +0 robe c - a +0 leather armour (worn) Scrolls c - 4 scrolls of teleportation {unknown} e - 3 scrolls of fog {unknown} h - a scroll of identify {unknown} m - a scroll of poison {unknown} Potions d - a potion of haste {unknown} f - a potion of curing {unknown} j - 2 potions of heal wounds {unknown} k - a potion of brilliance {unknown} l - a potion of magic {unknown} n - a potion of attraction {unknown} Skills: + Level 1.1 Fighting + Level 2.7 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 6% 2 c - Slow Hex 76% N/A 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 38% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 38% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * The endoplasm quivers. The goblin hits you but does no damage. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The goblin hits you but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) The magic dart hits the adder but does no damage. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) The searing ray hits the adder! The adder is severely wounded. The searing ray hits the endoplasm. The endoplasm is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The adder bites you. You die... #.......#...+ #.......#..## . #.......# .# ... #.....#.# .# #..####.....#.# . .##....#......... .# .......'.......... ########)....#.... ....J.S@.........## ###########....#.# ......# #.#### ># You could see an adder and an endoplasm. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 3 endoplasms 4 hobgoblins 2 ball pythons 2 frilled lizards (D:2) 5 goblins (D:2) 2 kobolds 3 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 346 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 784 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 784 | D:2 | Learned a level 1 spell: Slow 821 | D:2 | Reached skill level 1 in Fighting 1002 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic, serial_bayou, serial_bayou_ford_a, serial_bayou_crossing, serial_bayou_shore_b, serial_bayou_pond_e D:2: layout_basic, serial_shops, nicolae_shop_window_shopping Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Dodging | | 2.7 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 20 Armour: Robe || 1 Leather armour || 9 Dodge: Dodged || 3