Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 7947214799536650161 357 code13 the Magician (level 6, -8/46 HPs) Began as a Djinni Conjurer on Feb 20, 2026. Mangled by an ogre ... wielding a +0 giant club (10 damage) ... on level 4 of the Dungeon. The game lasted 00:06:24 (3324 turns). code13 the Magician (Djinni Conjurer) Turns: 3324, Time: 00:06:26 Health: -8/46 AC: 3 Str: 6 XL: 6 Next: 96% Gold: 229 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.27/turn %: infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 229 gold pieces. Inventory: Missiles b - 9 poisoned darts Armour c - a +0 leather armour (worn) Scrolls c - a scroll of silence {unknown} d - 3 scrolls of noise {unknown} e - 3 scrolls of teleportation {unknown} h - a scroll of fog {unknown} k - 3 scrolls of identify {unknown} m - a scroll of enchant weapon {unknown} n - 2 scrolls of vulnerability {unknown} o - a scroll of poison {unknown} u - 3 scrolls of enchant armour {unknown} Potions f - 2 potions of attraction {unknown} j - a potion of moonshine {unknown} l - a potion of cancellation {unknown} p - a potion of heal wounds {unknown} q - a potion of mutation {unknown} Skills: + Level 3.0 Fighting + Level 4.1 Dodging - Level 1.5 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations - Level 4.8 Hexes - Level 4.8 Summonings - Level 4.8 Necromancy - Level 4.8 Translocations - Level 4.8 Forgecraft - Level 4.8 Fire Magic - Level 4.8 Ice Magic - Level 4.8 Air Magic - Level 4.8 Earth Magic - Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 52% 2d6 3% 2 c - Slow Hex 100% N/A 2% 1 d - Fulminant Prism Conj/Alch 13% 3d9 22% 4 e - Static Discharge Conj/Air 52% 3-6/arc 3% 2 g - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Elyvilon Gozag Zin The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You stop channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 90% to hit) The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) You stop channelling your searing ray. The ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, 90% to hit) The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The ogre barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (severely wounded, 90% to hit) The searing ray hits the ogre! The ogre is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * You barely miss the ogre. The ogre is almost dead. You stop channelling your searing ray. You barely miss the ogre. The ogre is almost dead. The ogre hits you with a +0 giant club! You die... ####### #.....## #@###..### ......O.# ##...# .......)# ###.### ........# #...####### ......... ...###.#.†.... ........#..........##### #####.#.#............... #................... ...##.######### You could see an ogre. Vanquished Creatures Menkaure (D:4) A scorpion (D:4) A bombardier beetle (D:4) An orc priest (D:3) 4 gnolls (D:3) 2 adders (D:2) 3 ribbon worms A dart slug (D:2) 6 orcs (D:3) 4 endoplasms 3 hobgoblins 7 jackals 3 quokkas 6 ball pythons 10 bats 6 frilled lizards 9 goblins 10 kobolds 5 rats 83 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 360 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 1212 | D:2 | Reached skill level 1 in Fighting 1212 | D:2 | Reached XP level 3. HP: 23/27 MP: 0/0 1212 | D:2 | Learned a level 1 spell: Slow 1464 | D:2 | Reached XP level 4. HP: 13/32 MP: 0/0 1597 | D:2 | Found an opulent altar of Gozag. 2122 | D:3 | Found a white marble altar of Elyvilon. 2122 | D:3 | Found a glowing golden altar of the Shining One. 2122 | D:3 | Found a glowing silver altar of Zin. 2836 | D:3 | Reached XP level 5. HP: 32/38 MP: 0/0 2836 | D:3 | Learned a level 2 spell: Static Discharge 3062 | D:4 | Encountered Menkaure 3072 | D:4 | Killed Menkaure 3073 | D:4 | Reached XP level 6. HP: 15/45 MP: 0/0 3322 | D:4 | HP: 1/46 [ogre/+0 giant club (18)] 3324 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_a, layout_basic, interstate_on_off D:2: layout_loops_ring, basic_altar, minmay_misc_feat_square D:3: layout_loops_cross, dreamdust_divine_triumvirate, minmay_quadrilaterals D:4: wad_river_or_something, layout_rooms, uniq_crazy_yiuf_cottage, uniq_menkaure, uniq_natasha Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 | 3.0 Dodging | 3 4 | 4.1 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 2 || 2 Melee: Unarmed | | 2 || 2 Cast: Magic Dart | 47 | 47 || 94 Searing Ray | 25 | 44 || 69 Slow | | 1 || 1 Armour: Robe | 10 | 1 || 11 Leather armour | | 13 || 13 Dodge: Dodged | 8 | 7 || 15