Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 5051037197708429620 22 code13 the Magician (level 3, 2/27 HPs) Began as a Djinni Conjurer on Feb 20, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:20 (731 turns). code13 the Magician (Djinni Conjurer) Turns: 731, Time: 00:01:21 Health: 2/27 AC: 2 Str: 6 XL: 3 Next: 7% Gold: 51 EV: 5 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Missiles b - 6 poisoned darts Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of teleportation {unknown} e - a scroll of noise {unknown} h - a scroll of enchant armour {unknown} l - a scroll of fog {unknown} Potions f - a potion of curing {unknown} j - 2 potions of haste {unknown} k - a potion of heal wounds {unknown} Skills: + Level 1.0 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kinetic Grapnel Frge 76% 1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 92% to hit) The searing ray hits the ribbon worm. The ribbon worm is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 92% to hit) The searing ray hits the ribbon worm. The ribbon worm is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. You kill the ribbon worm! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Your Fighting skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #.# #.# #.# #.########## # #..........# +.. #.......%..# #...!##..........# +....''@...†.....# #...)##..........# #.. #...<......# # #..........# ############ There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) An endoplasm (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:2) 3 bats (D:1) 2 frilled lizards (D:1) A goblin (D:1) 4 kobolds 7 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 90 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 552 | D:1 | Found a faded altar of an unknown god. 666 | D:1 | Found a broken altar of Ashenzari. 700 | D:2 | Identified the spore talisman "Wegomi" {Int+2} 731 | D:2 | Reached skill level 1 in Fighting 731 | D:2 | Reached XP level 3. HP: 2/27 MP: 0/0 731 | D:2 | Learned a level 1 spell: Kinetic Grapnel 731 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_altar, layout_rooms, basic_ecumenical_altar, fountainhead, minmay_misc_feat_four_crosses, interstate_on_off D:2: layout_basic, minmay_ruptured, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 15 Armour: Robe || 6 Dodge: Dodged || 2