Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 4155870836200535948 21 code13 the Magician (level 3, 22/26 HPs) Began as a Djinni Conjurer on Feb 20, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:30 (1086 turns). code13 the Magician (Djinni Conjurer) Turns: 1086, Time: 00:01:30 Health: 22/26 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 34 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} Potions d - 2 potions of might {unknown} f - 3 potions of attraction {unknown} j - a potion of haste {unknown} k - a potion of lignification {unknown} l - a potion of mutation {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Poisonous Vapours Alch/Air 76% 1d3 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You fly downwards. You encounter a bat. There is a stone staircase leading up here. A bat is nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) You stop channelling your searing ray. HP restored. You encounter a goblin and a dart slug. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (asleep, 100% to hit) The searing ray hits the dart slug. The dart slug is severely wounded. (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (severely wounded, 100% to hit) The searing ray hits the dart slug. You kill the dart slug! (Press . to maintain the ray.) The goblin shouts! You hear a shout! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Poisonous Vapours wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##.. .# ... #.## ... ... g. ..# #. ..# †#..# ##...# #<@.# #.......# ##†##...# #. ##..# # .... #.### .# .# You could see a goblin. Vanquished Creatures 2 dart slugs 3 hobgoblins (D:1) 5 ball pythons (D:1) A bat (D:2) An endoplasm (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) A kobold (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 258 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 1086 | D:2 | Reached XP level 3. HP: 22/26 MP: 0/0 1086 | D:2 | Learned a level 1 spell: Poisonous Vapours 1086 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_basic D:2: layout_basic, minmay_tetromino_l4, uniq_robin Action || total ---------------------------++------- Cast: Magic Dart || 25 Searing Ray || 9 Dodge: Dodged || 3