Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 8609870936713371986 41 code13 the Magician (level 3, -3/27 HPs) Began as a Djinni Conjurer on Feb 21, 2026. Slain by a gnoll ... wielding a +0 spear (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:25 (1176 turns). code13 the Magician (Djinni Conjurer) Turns: 1176, Time: 00:02:27 Health: -3/27 AC: 6 Str: 6 XL: 3 Next: 75% Gold: 98 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) b - staff of earth rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +2 pair of gloves {Infuse} SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Armour c - a +0 leather armour (worn) d - a +2 pair of gloves of infusion (worn) Magical Staves b - a staff of earth (weapon) Scrolls c - a scroll of amnesia {unknown} e - a scroll of revelation {unknown} h - a scroll of identify {unknown} l - a scroll of teleportation {unknown} Potions d - 2 potions of haste {unknown} f - a potion of curing {unknown} j - 2 potions of mutation {unknown} k - a potion of moonshine {unknown} Skills: + Level 1.2 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 4% 1 b - Searing Ray Conj 40% 2d5 6% 2 c - Foxfire Conj/Fire 80% 2x1d8 4% 1 d - Fulminant Prism Conj/Alch 10% 3d8 36% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Xom Shops: D:1 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you but does no damage. You stop channelling your searing ray. The gnoll barely misses you. x2 Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you but does no damage. The gnoll closely misses you. You stop channelling your searing ray. The gnoll misses you. The gnoll hits you but does no damage. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * You encounter an adder. The gnoll closely misses you. x2 You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you but does no damage. x2 * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. You die... ..##.# #....###.######## . #..# #.....##......... ###..##### #................ .........#####...>.##......... ###..###.......##..<.......... #.....S.........###......... ###.....>...##.#### #.######## #.................# #.# ..#...##.##.....@.# #.# †.#...# ...)....)jj..... ..#.......#.##....###### ..##..............# ..# .####.#........ ..# .# #.#..##...## ..##.## #.. ..... .... .. #. #.##. ..##.# You could see 2 gnolls. Vanquished Creatures 2 gnolls 2 dart slugs 2 hobgoblins A quokka (D:2) A ball python (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 3 goblins (D:2) 6 kobolds 2 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 398 | D:1 | Found Cedijal's Distillery. 490 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 953 | D:2 | Found a shimmering altar of Xom. 1075 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/0 1075 | D:2 | Learned a level 1 spell: Foxfire 1109 | D:1 | Reached skill level 1 in Fighting 1176 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_basic, serial_shops, shop, minmay_misc_feat_diagonals D:2: layout_basic, basic_altar, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Staff || 2 Cast: Magic Dart || 31 Searing Ray || 14 Armour: Leather armour || 12 Robe || 1 Dodge: Dodged || 12