Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 1532203522136425705 158 code13 the Magician (level 5, -13/38 HPs) Began as a Djinni Conjurer on Feb 21, 2026. Mangled by an ogre ... wielding a +0 giant spiked club (30 damage) ... on level 4 of the Dungeon. The game lasted 00:05:49 (3016 turns). code13 the Magician (Djinni Conjurer) Turns: 3016, Time: 00:05:51 Health: -13/38 AC: 2 Str: 6 XL: 5 Next: 66% Gold: 155 EV: 17 Int: 22 God: SH: 0 Dex: 17 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - amulet of regeneration Will ..... c - +6 ring of dexterity Stlth ++ e - +5 ring of evasion HPRegen 1.06/turn %: infuse magic (-14 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 155 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of regeneration (worn) c - a +6 ring of dexterity (worn) d - a ring of resist corrosion e - a +5 ring of evasion (worn) Scrolls c - 2 scrolls of acquirement {unknown} e - 6 scrolls of identify {unknown} h - a scroll of immolation {unknown} j - a scroll of blinking {unknown} k - a scroll of silence {unknown} l - a scroll of enchant weapon {unknown} m - a scroll of noise {unknown} n - 2 scrolls of teleportation {unknown} Potions d - a potion of mutation {unknown} f - 2 potions of moonshine {unknown} o - 2 potions of curing {unknown} p - a potion of magic {unknown} q - a potion of might {unknown} Skills: + Level 2.2 Fighting + Level 3.4 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations - Level 4.3 Hexes - Level 4.3 Summonings - Level 4.3 Necromancy - Level 4.3 Translocations - Level 4.3 Forgecraft - Level 4.3 Fire Magic - Level 4.3 Ice Magic - Level 4.3 Air Magic - Level 4.3 Earth Magic - Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Summon Small Mammal Summ 92% N/A 1% 1 d - Fulminant Prism Conj/Alch 11% 3d9 19% 4 e - Call Imp Summ 46% N/A 2% 2 g - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 ?: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 89% to hit) The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) The ogre misses you. You stop channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 89% to hit) The searing ray misses the ogre. (Press . to maintain the ray.) The ogre closely misses you. You stop channelling your searing ray. The ogre misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 89% to hit) The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) You stop channelling your searing ray. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 89% to hit) The searing ray hits the ogre. The ogre is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... #...............'..... #......###.######..... #..................... #.................#### #.#+#'#.##.#.##...# # #.#...........#### # #.######.........' #.#.#........####### #..@#.####.......... #..O..# ##..######. #.?...# #.......'. #.....# #.#######. ....... .......... ##....... ........... #.....#####.######.. #.....# .... ..... You could see an ogre. Vanquished Creatures An orc wizard (D:4) 6 adders 3 gnolls (D:3) A ribbon worm (D:3) 7 endoplasms 7 hobgoblins 2 orcs (D:4) 4 quokkas 7 ball pythons 7 bats A frilled lizard (D:1) 7 goblins 4 kobolds 8 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 236 | D:1 | Found Bebruxut's Magic Scroll Emporium. 292 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 789 | D:1 | Found Sanestrogg's Vocational Training. 859 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 859 | D:1 | Learned a level 1 spell: Summon Small Mammal 1120 | D:2 | Reached skill level 1 in Fighting 1576 | D:2 | Found a faded altar of an unknown god. 1622 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 2468 | D:3 | Reached XP level 5. HP: 37/38 MP: 0/0 2468 | D:3 | Learned a level 2 spell: Call Imp 3003 | D:4 | Encountered an ogre 3016 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_loops_corners, serial_shops, nicolae_shop_targeted, nicolae_shop_vocational D:2: layout_basic, ebering_ecumenical_altar_mist, corner_web_ring, grunt_ministairs_1 D:3: layout_loops_ring, chequers_serial_rivers_small_3 D:4: layout_basic Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.2 Dodging | 3 | 3.4 Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 42 | 27 || 69 Searing Ray | 19 | 38 || 57 Iskenderun's Myst | | 6 || 6 Armour: Robe | 10 | 17 || 27 Dodge: Dodged | 6 | 18 || 24