Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 7107804524627116619 8 code13 the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on Feb 21, 2026. Slain by a rat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (139 turns). code13 the Magician (Djinni Conjurer) Turns: 139, Time: 00:00:23 Health: 0/22 AC: 2 Str: 6 XL: 2 Next: 15% Gold: 44 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will +.... b - ring of willpower Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 44 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of willpower (worn) Skills: + Level 0.4 Fighting + Level 2.3 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 d - Fulminant Prism Conj/Alch 8% 3d6 34% 4 g - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) The rat barely misses you. The quokka barely misses you. You stop channelling your searing ray. The rat bites you. The quokka bites you but does no damage. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (69% to hit) The searing ray misses the quokka. (Press . to maintain the ray.) The quokka bites you. The rat bites you. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The quokka twitches its whiskers. The quokka closely misses you. The rat bites you but does no damage. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (69% to hit) You miscast Searing Ray. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * The rat bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (69% to hit) The searing ray hits the quokka. The quokka is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The rat bites you. You die... #......# ####........... #...#..# #########... #......# #ß... #...†..# ##... #......####### ##... ##.##........# #ß... #.###....##.. ##.%. #.)....#.### ##... ####...#.@r# #ß... #^....##rr# ##... #...#.# #$... ##... #...#... ##.... #ß... #...####.. ... ##... #.††# ## .. #... #.... . ###... #...# #..... #.?.# ##..... You could see 2 quokkas and a rat. Vanquished Creatures 2 dart slugs (D:1) A hobgoblin (D:1) 2 bats (D:1) A frilled lizard (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 108 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 139 | D:1 | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_heroes, layout_rooms, solitary_fountain Action || total ---------------------------++------- Cast: Magic Dart || 13 Searing Ray || 5 Armour: Robe || 10 Dodge: Dodged || 5