Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 18142181271570313070 113 code13 the Magician (level 5, -9/38 HPs) Began as a Djinni Conjurer on Feb 21, 2026. Mangled by a wight ... wielding a +3 battleaxe (13 damage) ... on level 3 of the Dungeon. The game lasted 00:05:00 (1912 turns). code13 the Magician (Djinni Conjurer) Turns: 1912, Time: 00:05:01 Health: -9/38 AC: 2 Str: 6 XL: 5 Next: 17% Gold: 148 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +4 ring of slaying Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-10 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 148 gold pieces. Inventory: Missiles c - 12 poisoned darts Armour a - a +0 robe (worn) d - the +3 ring mail of Impatience {Regen+ Stlth+} (You found it on level 2 of the Dungeon) Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. It cannot be enchanted further. Jewellery b - a +4 ring of slaying (worn) Scrolls c - 2 scrolls of vulnerability {unknown} e - a scroll of fog {unknown} h - 2 scrolls of identify {unknown} j - a scroll of brand weapon {unknown} m - 2 scrolls of teleportation {unknown} o - 3 scrolls of amnesia {unknown} Potions d - 2 potions of curing {unknown} f - a potion of attraction {unknown} Skills: + Level 2.0 Fighting + Level 3.2 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Foxfire Conj/Fire 84% 2x1d8 2% 1 d - Fulminant Prism Conj/Alch 10% 3d8 22% 4 e - Call Imp Summ 42% N/A 3% 2 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 * D:2 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 dagger and wearing a +0 robe (lightly damaged, ally target, 78% to hit) The searing ray hits the wight. The wight is moderately damaged. The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) Your cerulean imp closely misses the wight. The wight hits you with a +0 dagger. You stop channelling your searing ray. Your cerulean imp barely misses the wight. The wight hits you with a +0 dagger! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 dagger and wearing a +0 robe (moderately damaged, ally target, 78% to hit) The searing ray hits the wight. The wight is heavily damaged. The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the wight but does no damage. The wight misses you. You stop channelling your searing ray. The wight hits you with a +3 battleaxe. * * * LOW HITPOINT WARNING * * * Your cerulean imp misses the wight. The wight hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 dagger and wearing a +0 robe (heavily damaged, ally target, 78% to hit) The searing ray misses the wight. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The wight hits you with a +3 battleaxe! You die... # ######### ##. #........ #z.. ###.####### z.... #.....# #.....##.#.#.##### #....z@.....# #.#5#z#.###.# #.#.....# #.###.#####.# #.###......<. #.#........#. #.#.######... ..#.# ## #.# You could see 2 wights and a friendly cerulean imp (summoned). Vanquished Creatures A bombardier beetle (D:3) 3 adders 2 ribbon worms (D:2) 2 dart slugs An orc (D:3) 2 endoplasms (D:3) 9 hobgoblins A quokka (D:2) 3 ball pythons 6 bats 5 frilled lizards 5 goblins 7 kobolds 9 rats 56 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:3) A kobold (D:3) 2 creatures vanquished. Grand Total: 58 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 161 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 250 | D:1 | Found Hipomog's General Store. 474 | D:2 | Found Egraut's Weapon Boutique. 548 | D:2 | Found a faded altar of an unknown god. 599 | D:2 | Reached XP level 3. HP: 8/26 MP: 0/0 599 | D:2 | Learned a level 1 spell: Foxfire 622 | D:2 | Reached skill level 1 in Fighting 810 | D:2 | Identified the +3 ring mail of Impatience {Regen+ Stlth+} 1036 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 1470 | D:3 | Reached XP level 5. HP: 35/38 MP: 0/0 1470 | D:3 | Learned a level 2 spell: Call Imp 1912 | D:3 | Mangled by a wight Illustrated notes Levels and vault maps discovered: D:1: co_arrival_two_rings, layout_rooms, serial_shops, shop D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, shapermc_ecumenical_altar_totnotflames, small_statue_intersection D:3: layout_loops_ring, nicolae_eternal_life, chequers_serial_rivers_micro_d Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.0 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 35 | 18 || 53 Searing Ray | 9 | 25 || 34 Foxfire | 26 | 4 || 30 Fulminant Prism | | 2 || 2 Call Imp | | 3 || 3 Drink: Heal wounds | | 1 || 1 Enlightenment | | 1 || 1 Ambrosia | | 1 || 1 Resistance | | 1 || 1 Armour: Robe | 1 | 14 || 15 Dodge: Dodged | | 4 || 4