code13 Level 1 of the Dungeon (0, 0, D:1) a quill talisman {@t} (4, -3, D:1) a +2 whip of electrocution (10, 11, D:1) a +0 club (17, -3, D:1) a +0 dagger a kobold corpse (skeletalised by now) (18, 17, D:1) a bat skeleton (22, -28, D:1) a parchment of Grave Claw (25, -10, D:1) a +0 hand axe (26, 13, D:1) a +0 hand axe (30, -21, D:1) a +0 club (30, -17, D:1) a +0 dagger a goblin corpse (30, 7, D:1) a rat skeleton (35, 2, D:1) a +0 sling (36, 17, D:1) a bat corpse (skeletalised by now) (37, 5, D:1) a hobgoblin skeleton (39, 18, D:1) a parchment of Summon Small Mammal (41, -28, D:1) a scroll of identify (42, -24, D:1) a ring of magical power (42, -23, D:1) a +0 club a goblin corpse (44, 7, D:1) a parchment of Mercury Arrow (45, 9, D:1) a +0 dagger (50, 7, D:1) a +0 ring mail (60, 0, D:1) a +0 pair of gloves (65, 0, D:1) a ball python corpse (skeletalised by now)