Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 17379783576048006741 318 code13 the Magician (level 6, -8/45 HPs) Began as a Djinni Conjurer on Feb 21, 2026. Killed from afar by a white imp (12 damage) ... with a puff of frost ... on level 4 of the Dungeon. The game lasted 00:07:40 (3729 turns). code13 the Magician (Djinni Conjurer) Turns: 3729, Time: 00:07:41 Health: -8/45 AC: 5 Str: 6 XL: 6 Next: 74% Gold: 290 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + + (20%) f - staff of alchemy rCold x . . (150%) (no offhand) rNeg . . . (100%) d - +2 leather armour of Ashenzari's Vengeance {Fly rPois Stlth-} rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . a - amulet of chemistry Will ..... e - ring of protection from fire Stlth (no ring) HPRegen 0.27/turn %: infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 290 gold pieces. Inventory: Missiles c - 4 poisoned darts Armour b - a +0 leather armour d - the +2 leather armour of Ashenzari's Vengeance (worn) {Fly rPois Stlth-} (You found it on level 3 of the Dungeon) Fly: It grants you flight. rPois: It protects you from poison. Stlth-: It makes you less stealthy. It cannot be enchanted further. Magical Staves f - a staff of alchemy (weapon) Jewellery a - an amulet of chemistry (worn) e - a ring of protection from fire (worn) Scrolls c - 2 scrolls of fear {unknown} e - a scroll of amnesia {unknown} h - a scroll of silence {unknown} l - a scroll of butterflies {unknown} m - a scroll of identify {unknown} n - a scroll of enchant weapon {unknown} q - 2 scrolls of vulnerability {unknown} u - 2 scrolls of teleportation {unknown} v - a scroll of noise {unknown} Potions d - 2 potions of invisibility {unknown} f - a potion of magic {unknown} j - a potion of heal wounds {unknown} k - a potion of lignification {unknown} o - 2 potions of enlightenment {unknown} p - 2 potions of attraction {unknown} s - a potion of haste {unknown} t - a potion of might {unknown} x - a potion of brilliance {unknown} Skills: + Level 2.8 Fighting + Level 4.0 Dodging - Level 1.5 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations - Level 4.7 Hexes - Level 4.7 Summonings - Level 4.7 Necromancy - Level 4.7 Translocations - Level 4.7 Forgecraft - Level 4.7 Fire Magic - Level 4.7 Ice Magic - Level 4.7 Air Magic - Level 4.7 Earth Magic - Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 50% 2d6 3% 2 c - Slow Hex 100% N/A 2% 1 d - Fulminant Prism Conj/Alch 27% 3d14 24% 4 e - Lesser Beckoning Tloc 50% N/A 3% 2 g - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 24% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Cheibriados Fedhas Gozag Hepliaklqana Qazlal Trog Uskayaw Shops: D:2 * D:3 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (severely wounded, 87% to hit) The searing ray hits the bombardier beetle! You kill the bombardier beetle! The searing ray hits the white imp! You kill the white imp! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The white imp gestures at you. The puff of frost hits you. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * Your Dodging skill increases to level 4! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (100% to hit) The magic dart hits the white imp. The white imp is moderately wounded. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (moderately wounded, 79% to hit) The searing ray hits the white imp. The white imp is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the white imp. The white imp is almost dead. * * * LOW HITPOINT WARNING * * * The searing ray hits the white imp but does no damage. The white imp is almost dead. * * * LOW HITPOINT WARNING * * * The white imp gestures at you. The puff of frost hits you! The cold chills you terribly! You die... #.###.....### #..####### # #..>.....## #..# ##.## #####.#### #..# #.... #.# #..# ##..## #.# #... ....... #.# ##.# ....... #.# # ##.### #.##########.##.## #.......@5.......# ############...... ..... .).∩ ... .. . You could see a white imp. Vanquished Creatures 2 bombardier beetles 2 hounds (D:4) An orc priest (D:4) An orc wizard (D:4) 4 adders 5 white imps (D:4) 4 ufetubi (D:4) A dart slug (D:2) 8 orcs (D:4) 2 ribbon worms 4 endoplasms 6 hobgoblins 3 quokkas 10 ball pythons 8 bats 2 frilled lizards 8 goblins 7 kobolds 5 rats 83 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 274 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 834 | D:2 | Found a blossoming altar of Fedhas. 924 | D:2 | Reached XP level 3. HP: 19/26 MP: 0/0 924 | D:2 | Learned a level 1 spell: Slow 1011 | D:2 | Reached skill level 1 in Fighting 1362 | D:2 | Found Yqudid Udav's Assorted Antiques. 1546 | D:3 | Found a faded altar of an unknown god. 1601 | D:3 | Identified the +2 leather armour of Ashenzari's Vengeance | {Fly rPois Stlth-} 1684 | D:3 | Reached XP level 4. HP: 29/32 MP: 0/0 1697 | D:3 | Found a snail-covered altar of Cheibriados. 1912 | D:3 | Found an opulent altar of Gozag. 2045 | D:3 | Reached XP level 5. HP: 32/38 MP: 0/0 2045 | D:3 | Learned a level 2 spell: Lesser Beckoning 2119 | D:3 | Found Qitedwae's Jewellery Emporium. 2593 | D:4 | Found a hide-covered altar of Uskayaw. 2930 | D:4 | Reached XP level 6. HP: 17/45 MP: 0/0 3053 | D:4 | Found a hazy altar of Hepliaklqana. 3414 | D:4 | Found a bloodstained altar of Trog. 3615 | D:4 | Found a stormy altar of Qazlal. 3729 | D:4 | Killed from afar by a white imp Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_basic, hangedman_decor_clover_reticule D:2: layout_basic, basic_altar, serial_shops, nicolae_shop_competitors_out_of_business D:3: layout_basic, grunt_gozag_breadcrumbs, slow_altar_1, nicolae_ecumenical_pavilion, serial_shops, nicolae_shop_pleasant_corner_grove, hangedman_decor_peaks_small, grunt_ministairs_2, chequers_jeans, roderic_three_in_a_row, minmay_pentomino_pile D:4: layout_loops_ring, nicolae_overflow_four_foyers_orthogonal, general_overflow_altar, nicolae_vehumet_we're_having_a_blast, mainiacjoe_overflow_catch_the_wave, serial_demonic, serial_demonic_d, serial_demonic_e, serial_demonic_a, serial_demonic_a, kennysheep_generic_room_14 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 | 2.8 Dodging | 3 4 | 4.0 Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 45 | 47 || 92 Searing Ray | 23 | 52 || 75 Slow | 3 | 1 || 4 Iskenderun's Myst | | 3 || 3 Armour: Leather armour | 11 | 36 || 47 Robe | 1 | || 1 Dodge: Dodged | 10 | 25 || 35