Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 8696609788809097987 11 code13 the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on Feb 21, 2026. Slain by a ribbon worm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:02:32 (676 turns). code13 the Magician (Djinni Conjurer) Turns: 676, Time: 00:02:34 Health: 0/22 AC: 2 Str: 6 XL: 2 Next: 35% Gold: 98 EV: 5 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Missiles b - a throwing net {!f} Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} e - a scroll of vulnerability {unknown} h - a scroll of enchant weapon {unknown} j - 3 scrolls of poison {unknown} Potions d - a potion of attraction {unknown} Skills: + Level 0.6 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 d - Fulminant Prism Conj/Alch 8% 3d6 32% 4 g - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You stop channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (catching its breath, 92% to hit) The searing ray hits the ribbon worm! The ribbon worm is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ribbon worm bites you but does no damage. You stop channelling your searing ray. The ribbon worm completely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 92% to hit) The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, catching its breath, 92% to hit) The searing ray hits the ribbon worm. The ribbon worm is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ribbon worm bites you. You die... ###### #....# #.##.# #.##.## #.#...## #.#@...# ##############..w:..## ..................>..### #########.####.........# #########.###......###.# ........#..........###.# .....##................# ########...#..#..#.##### ....## ##........#.# You could see a ribbon worm (catching breath). Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 2 bats (D:1) 3 frilled lizards (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 117 | D:1 | Reached XP level 2. HP: 9/22 MP: 0/0 537 | D:2 | Encountered Sigmund 676 | D:1 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_basic D:2: layout_loops_ring, shapermc_ecumenical_altar_rom_forum, minmay_pentomino_s4, uniq_jessica, uniq_sigmund Action || total ---------------------------++------- Cast: Magic Dart || 23 Searing Ray || 8 Armour: Robe || 10 Dodge: Dodged || 3