Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 2366261939602592705 16 code13 the Magician (level 2, -1/22 HPs) Began as a Djinni Conjurer on Feb 21, 2026. Slain by a rat (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:29 (332 turns). code13 the Magician (Djinni Conjurer) Turns: 332, Time: 00:00:30 Health: -1/22 AC: 2 Str: 6 XL: 2 Next: 75% Gold: 41 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 41 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of amnesia {unknown} Potions d - a potion of heal wounds {unknown} Skills: + Level 0.8 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 d - Fulminant Prism Conj/Alch 8% 3d6 32% 4 g - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 devious dagger (moderately wounded, 50% to hit) The searing ray hits the kobold but does no damage. The kobold is moderately wounded. (Press . to maintain the ray.) You stop channelling your searing ray. The kobold hits you with a +0 devious dagger. * * * LOW HITPOINT WARNING * * * The rat completely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 devious dagger (moderately wounded, 50% to hit) The searing ray misses the kobold. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The kobold hits you with a +0 devious dagger. * * * LOW HITPOINT WARNING * * * The rat bites you. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The rat closely misses you. The kobold hits you with a +0 devious dagger. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 devious dagger (moderately wounded, 100% to hit) The magic dart hits the kobold. The kobold is severely wounded. * * * LOW HITPOINT WARNING * * * The kobold completely misses you. The rat bites you. You die... #.........##.###.#.. .......# #...)........# #.####. ......... #.........#### #.. .. ##>####.# ...........### ##.#.# ... #.. .#...........## ...# ## ##. #........#...####..# #. ###########........##.# # ###..#K...... ##.@r....# ####.....# ...". ##.. . You could see a kobold and a rat. Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) A hobgoblin (D:1) 4 jackals (D:1) A ball python (D:1) A bat (D:1) 2 goblins (D:1) A kobold (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 137 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 332 | D:1 | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_rooms Action || total ---------------------------++------- Cast: Magic Dart || 24 Searing Ray || 8 Armour: Robe || 6 Dodge: Dodged || 5