Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 2677098361701755904 114 code13 the Magician (level 5, -7/38 HPs) Began as a Djinni Conjurer on Feb 21, 2026. Mangled by an ice beast (18 damage) ... on level 3 of the Dungeon. The game lasted 00:06:32 (2522 turns). code13 the Magician (Djinni Conjurer) Turns: 2522, Time: 00:06:34 Health: -7/38 AC: 3 Str: 6 XL: 5 Next: 18% Gold: 130 EV: 10 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... a - ring of wizardry Stlth + d - ring of wizardry HPRegen 0.26/turn %: wizardry (x2), infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 130 gold pieces. Inventory: Missiles e - 8 poisoned darts Armour b - a +0 leather armour (worn) c - a +4 scale mail Jewellery a - a ring of wizardry (worn) d - a ring of wizardry (worn) Wands p - a wand of polymorph (12) Scrolls c - 2 scrolls of identify {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of enchant weapon {unknown} h - 2 scrolls of amnesia {unknown} k - 2 scrolls of revelation {unknown} l - a scroll of immolation {unknown} m - a scroll of poison {unknown} q - a scroll of noise {unknown} Potions f - a potion of cancellation {unknown} j - a potion of heal wounds {unknown} n - a potion of ambrosia {unknown} o - a potion of attraction {unknown} p - 2 potions of mutation {unknown} Skills: + Level 2.0 Fighting + Level 3.2 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 1% 2 c - Shock Conj/Air 92% 1d8 1% 1 d - Fulminant Prism Conj/Alch 11% 3d8 9% 4 e - Call Imp Summ 46% N/A 1% 2 g - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 9% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ice beast is lightly wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (lightly wounded, 78% to hit) The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 78% to hit) The searing ray hits the ice beast. The ice beast is heavily wounded. (Press . to maintain the ray.) You stop channelling your searing ray. The ice beast misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 78% to hit) You miscast Searing Ray. Nothing appears to happen. The ice beast hits you. The ice beast freezes you!! The cold chills you terribly! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 78% to hit) The searing ray hits the ice beast. The ice beast is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you!! The cold chills you terribly! You die... .# #.#..####.# #......# .... .# #.##...##+###....### ###### ##.###.###............# #..... .......# #....÷.......# #..... .......# #.........## #..... .......# #.......<..######.#..... .......# #........<...........[.. .......###.........###.###.#..... ..........######@#.# #.###.#..... ..........# #Y#.# #.#.......#. ##.###....# #.#.# #.#.......#. ...# #....######.#.# #.........#. ...# #........##.#+# ###.......#. ..## #.##..:...... #.......#. ..# #.##......... ###...#.#. ..# #..).......÷. #.#)...) ..# #......####. #.#.#... You could see an ice beast. Vanquished Creatures A bombardier beetle (D:3) Jessica (D:2) A ribbon worm (D:3) 6 endoplasms 5 hobgoblins 5 jackals 5 quokkas 6 ball pythons 2 bats (D:1) 6 frilled lizards 4 goblins 8 kobolds 8 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 144 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 563 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 563 | D:1 | Learned a level 1 spell: Shock 586 | D:1 | Reached skill level 1 in Fighting 1223 | D:2 | Encountered Jessica 1228 | D:2 | Killed Jessica 1229 | D:2 | Reached XP level 4. HP: 27/32 MP: 0/0 2204 | D:3 | Reached XP level 5. HP: 28/38 MP: 0/0 2204 | D:3 | Learned a level 2 spell: Call Imp 2515 | D:3 | Encountered an ice beast 2522 | D:3 | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_beginning_and_end, layout_loops_corners D:2: layout_basic, kennysheep_generic_room_13, minmay_misc_feat_tower, minmay_tetromino_l4, uniq_jessica D:3: layout_basic, minmay_misc_feat_secret_circle Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.0 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 26 | || 26 Searing Ray | 17 | 22 || 39 Shock | 9 | 14 || 23 Iskenderun's Myst | | 1 || 1 Armour: Robe | 3 | || 3 Leather armour | 3 | 3 || 6 Dodge: Dodged | 1 | 1 || 2