Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 2297448198343937815 94 code13 the Magician (level 4, -3/33 HPs) Began as a Djinni Conjurer on Feb 21, 2026. Slain by Natasha (5 damage) ... on level 3 of the Dungeon. The game lasted 00:04:01 (2354 turns). code13 the Magician (Djinni Conjurer) Turns: 2354, Time: 00:04:03 Health: -3/33 AC: 2 Str: 6 XL: 4 Next: 94% Gold: 89 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + + (20%) b - staff of fire rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 89 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of fire (weapon) Scrolls c - 4 scrolls of identify {unknown} e - a scroll of noise {unknown} h - a scroll of teleportation {unknown} j - a scroll of immolation {unknown} Potions d - a potion of mutation {unknown} f - a potion of lignification {unknown} k - a potion of brilliance {unknown} l - 2 potions of curing {unknown} n - a potion of enlightenment {unknown} o - a potion of ambrosia {unknown} Skills: + Level 1.8 Fighting + Level 3.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Shock Conj/Air 88% 1d8 1% 1 d - Fulminant Prism Conj/Alch 11% 3d8 21% 4 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 [ Annotations: D:3 Natasha Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the cerulean imp. You kill the cerulean imp! The cerulean imp disappears in a puff of smoke! (Press . to maintain the ray.) Natasha claws you. You stop channelling your searing ray. Natasha closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (72% to hit) The searing ray hits Natasha! Natasha is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Natasha claws you. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Natasha casts a spell at you. The magic dart hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (heavily wounded, 72% to hit) The searing ray misses Natasha. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Natasha stares at you and mumbles some strange words. The magic dart hits you. * * * LOW HITPOINT WARNING * * * You hit Natasha but do no damage. Natasha is heavily wounded. You stop channelling your searing ray. Natasha misses you. x2 You hit Natasha. Natasha is severely wounded. Natasha claws you. You die... Natasha curls up and begins to purr. ..# ######## ..# ##<.....## ..##### ##........## ..#...###..........# .##....##..........# ..#.....#..........## ......#.............# ..#.................# ..#.######......@h### ....†..!................ ..................$.#### ...................## ##..#..............# ...#...##..........# ##.#.#.##..........# .....#.###........## ....#....## You could see Natasha. Vanquished Creatures 3 adders 2 dart slugs A ribbon worm (D:3) 5 endoplasms 8 hobgoblins 4 jackals (D:1) 3 quokkas 7 ball pythons 6 bats 9 frilled lizards 8 goblins 10 kobolds 6 rats 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 56 | D:1 | Reached XP level 2. HP: 10/22 MP: 0/0 370 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 370 | D:1 | Learned a level 1 spell: Shock 400 | D:1 | Reached skill level 1 in Fighting 1063 | D:2 | Found Nuom Icvidu's Antique Armour Shop. 1459 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 2337 | D:3 | Encountered Natasha 2352 | D:3 | HP: 1/33 [Natasha/magic dart (5)] 2354 | D:3 | Slain by Natasha Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic, chequers_serial_rivers_micro_b D:2: layout_loops_corners, serial_glass, glass_columns_a, glass_columns_b, serial_shops, shop D:3: layout_rooms, uniq_crazy_yiuf_cottage, uniq_grinder, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.8 Dodging | 3 | 3.1 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 2 || 2 Melee: Staff | | 2 || 2 Cast: Magic Dart | 32 | || 32 Searing Ray | 29 | 25 || 54 Shock | 30 | 30 || 60 Armour: Robe | 4 | 19 || 23 Dodge: Dodged | 4 | 13 || 17