Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 3459554309454588563 101 code13 the Magician (level 5, 2/38 HPs) Began as a Djinni Conjurer on Feb 21, 2026. Quit the game on level 4 of the Dungeon. The game lasted 00:01:32 (775 turns). code13 the Magician (Djinni Conjurer) Turns: 775, Time: 00:01:33 Health: 2/38 AC: 4 Str: 6 XL: 5 Next: 4% Gold: 48 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 48 gold pieces. Inventory: Armour a - a +0 robe b - a +0 helmet (worn) c - a +0 leather armour (worn) Jewellery d - a ring of see invisible Scrolls c - a scroll of revelation {unknown} d - a scroll of fog {unknown} Skills: + Level 1.8 Fighting + Level 3.2 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 5% 2 c - Freeze Ice 84% 1d9 3% 1 d - Fulminant Prism Conj/Alch 10% 3d8 34% 4 e - Grave Claw Necr 42% 2d10 5% 2 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The black bear claws you but does no damage. The black bear claws you. * * * LOW HITPOINT WARNING * * * The searing ray hits the black bear. The black bear is almost dead. * * * LOW HITPOINT WARNING * * * The black bear barely misses you. The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear claws you. * * * LOW HITPOINT WARNING * * * The searing ray hits the black bear. You kill the black bear! * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 1! Your Dodging skill increases to level 3! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'c'. You have reached level 4! You feel agile. You have reached level 5! The power to cast Grave Claw wells up from within. Spell assigned to 'e'. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # ## .### .##.... ..... ..?..# ..... ##....## ...... ###......# ......###..@†.# ......#.....### ... ..........### #... .........## #... ...###..## ..# .. ##..## #.# .## ##..##.# #... ##....## ..# ##..#.#...# There were no monsters in sight! Vanquished Creatures A black bear (D:4) A hobgoblin (D:1) A quokka (D:1) 2 ball pythons 2 bats (D:1) 4 endoplasms A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 191 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 738 | D:2 | You are sucked into a shaft and drop 2 floors! 764 | D:4 | Encountered a black bear 774 | D:4 | Killed a black bear 775 | D:4 | Reached skill level 1 in Fighting 775 | D:4 | Reached XP level 3. HP: 1/28 MP: 0/0 775 | D:4 | Learned a level 1 spell: Freeze 775 | D:4 | Reached XP level 4. HP: 2/33 MP: 0/0 775 | D:4 | Reached XP level 5. HP: 2/38 MP: 0/0 775 | D:4 | Learned a level 2 spell: Grave Claw 775 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_basic, hangedman_decor_peaks_small D:2: wad_pebble_path, layout_rooms, basic_altar, kennysheep_crisscross D:4: layout_layer_cave, mainiacjoe_overflow_boulevard, nicolae_elemental_shop, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.8 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 21 | || 21 Searing Ray | 8 | || 8 Armour: Leather armour | 6 | || 6 Dodge: Dodged | 3 | || 3