Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 16817133591082647339 51 code13 the Magician (level 4, -4/32 HPs) Began as a Djinni Conjurer on Feb 21, 2026. Shot with a sling bullet by a hobgoblin (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:40 (860 turns). code13 the Magician (Djinni Conjurer) Turns: 860, Time: 00:02:43 Health: -4/32 AC: 2 Str: 6 XL: 4 Next: 7% Gold: 36 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) b - staff of air rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of air (weapon) Scrolls c - 2 scrolls of enchant armour {unknown} d - a scroll of identify {unknown} Potions f - 4 potions of attraction {unknown} Skills: + Level 1.4 Fighting + Level 2.9 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Shock Conj/Air 100% 1d9 2% 1 d - Fulminant Prism Conj/Alch 10% 3d9 24% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a hobgoblin, wielding a +0 sling and carrying a +0 spear (severely wounded, 74% to hit) You feel a surge of power! The zap misses the hobgoblin. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin, wielding a +0 sling and carrying a +0 spear (severely wounded, 74% to hit) You feel a surge of power! The zap misses the hobgoblin. The hobgoblin shoots a sling bullet. The sling bullet misses you. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin, wielding a +0 sling and carrying a +0 spear (severely wounded, 74% to hit) You feel a surge of power! The zap misses the hobgoblin. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin, wielding a +0 sling and carrying a +0 spear (severely wounded, 78% to hit) The searing ray misses the hobgoblin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The hobgoblin shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The hobgoblin shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin, wielding a +0 sling and carrying a +0 spear (severely wounded, 78% to hit) The searing ray misses the hobgoblin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The hobgoblin shoots a sling bullet. The sling bullet completely misses you. You stop channelling your searing ray. The hobgoblin shoots a sling bullet. The sling bullet hits you! You die... .# #.. ### #.....####+# ... ..# #........... .# #.# #........... .#####.# #.......g... .......######........... )....................... .......######.)......... .......# #.@###..# #.....)#########.....# ..................>.## #......############## ######## You could see a hobgoblin. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 2 endoplasms (D:1) 5 hobgoblins 4 jackals (D:1) 3 quokkas 4 ball pythons 3 bats (D:1) 4 goblins 4 kobolds 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 52 | D:1 | Reached XP level 2. HP: 10/22 MP: 0/0 462 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 462 | D:1 | Learned a level 1 spell: Shock 481 | D:1 | Found a faded altar of an unknown god. 524 | D:1 | Reached skill level 1 in Fighting 852 | D:2 | Reached XP level 4. HP: 23/32 MP: 0/0 860 | D:2 | Shot with a sling bullet by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dolorous_arrival_somebody's_watching_me, layout_basic, basic_ecumenical_altar D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.4 Dodging | | 2.9 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 24 | || 24 Searing Ray | 23 | 2 || 25 Shock | 15 | 4 || 19 Armour: Robe | 3 | 4 || 7 Dodge: Dodged | 11 | 3 || 14