code13 Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (2, 0, D:1) a jackal corpse (7, -4, D:1) a +4 hand axe (7, 2, D:1) a +0 club a goblin corpse (8, 4, D:1) 5 gold pieces (20, -7, D:1) a quill talisman {@t} (25, 2, D:1) a quokka corpse (skeletalised by now) (28, -19, D:1) a +0 war axe (42, 11, D:1) a +0 club (42, 21, D:1) a +0 dagger a goblin corpse (skeletalised by now) (45, -13, D:1) a +0 short sword 5 stones (46, -6, D:1) a +0 hand axe (46, 22, D:1) a parchment of Brom's Barrelling Boulder (48, 14, D:1) 12 gold pieces (48, 15, D:1) 15 gold pieces (48, 16, D:1) 5 poisoned darts (49, 14, D:1) a potion of brilliance (49, 15, D:1) a parchment of Confusing Touch (49, 16, D:1) a ring of protection from cold (50, 14, D:1) a parchment of Swiftness (50, 15, D:1) 8 gold pieces (50, 16, D:1) 4 poisoned darts (52, -8, D:1) a +0 dagger a goblin corpse (skeletalised by now) (54, -22, D:1) a ring of magical power (54, -1, D:1) a bat corpse (skeletalised by now) (59, -23, D:1) a ball python corpse (skeletalised by now) (66, 2, D:1) a +0 war axe (67, 21, D:1) a +0 dagger a goblin corpse (skeletalised by now)