Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 13370690412044252525 67 code13 the Magician (level 4, -1/32 HPs) Began as a Djinni Conjurer on Feb 21, 2026. Slain by a gnoll ... wielding a +0 halberd (16 damage) ... on level 2 of the Dungeon. The game lasted 00:02:24 (1399 turns). code13 the Magician (Djinni Conjurer) Turns: 1399, Time: 00:02:25 Health: -1/32 AC: 2 Str: 6 XL: 4 Next: 38% Gold: 63 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Missiles b - 6 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of immolation {unknown} h - a scroll of fear {unknown} j - a scroll of summoning {unknown} Potions d - a potion of mutation {unknown} f - a potion of lignification {unknown} Skills: + Level 1.5 Fighting + Level 3.0 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Slow Hex 84% N/A 2% 1 d - Fulminant Prism Conj/Alch 10% 3d8 22% 4 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a gnoll, wielding a +0 spear (lightly wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) You struggle against the net. You stop channelling your searing ray. You tear a large gash into the net. The gnoll hits you from afar with a +0 spear! You shred the net and break free! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, chance to affect: 62%) The gnoll resists with significant effort. You reach down and open the door. There is an open door here. There is a large open door here. There is a large open door here. Casting: Slow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (lightly wounded, chance to affect: 62%) You miscast Slow. Nothing appears to happen. The gnoll hits you from afar with a +0 spear. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll closely misses you. Casting: Slow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (chance to affect: 62%) The gnoll resists with significant effort. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... .######.#.##...÷..####.........#. <# ###.#.##..j...# #.........#. ## #...#.##......# #.........#. ##.###.##.....j# #######'###' #......##.....j### #.....#... #.#.########...j.## #.....'... #.#.# #####..# #....##... #.#.# #########j###....+..#' ####.#.# #....@.j...##....####. .....#.# #.#######..##......... ###..#.#####.# #..#......###. #....#.......#######............. ############.........##.....##### ...........#.##########.#)...# ## ##########.#.# #.#.÷..###. #.....#.# #.#.##..>.. #.......# #.#.##.#### You could see 2 gnolls. Vanquished Creatures Natasha (D:2) 4 endoplasms 9 hobgoblins 4 jackals (D:2) 3 quokkas (D:1) 3 ball pythons (D:1) 6 bats 3 frilled lizards 7 goblins A kobold (D:1) 2 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 100 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 197 | D:1 | Found a faded altar of an unknown god. 572 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/0 572 | D:1 | Learned a level 1 spell: Slow 586 | D:1 | Reached skill level 1 in Fighting 871 | D:2 | Encountered Natasha 876 | D:2 | Killed Natasha 877 | D:2 | Reached XP level 4. HP: 21/32 MP: 0/0 1399 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_loops_ring, basic_ecumenical_altar, minmay_misc_feat_cross, hangedman_abyss_or_decor_lesser_grid, due_unseen_surprise D:2: layout_basic, uniq_sigmund, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.5 Dodging | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 29 | 15 || 44 Searing Ray | 23 | 7 || 30 Slow | | 10 || 10 Armour: Robe | 5 | 5 || 10 Dodge: Dodged | 8 | 4 || 12