Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 17755041302981131575 772 code13 the Magician (level 8, -12/58 HPs) Began as a Djinni Conjurer on Feb 21, 2026. Shot with an arrow by a centaur (18 damage) ... on level 5 of the Dungeon on Feb 22, 2026. The game lasted 00:07:15 (2885 turns). code13 the Magician (Djinni Conjurer) Turns: 2885, Time: 00:07:17 Health: -12/58 AC: 5 Str: 6 XL: 8 Next: 9% Gold: 192 EV: 16 Int: 22 God: SH: 0 Dex: 12 rFire + + . (33%) f - staff of alchemy rCold x . . (150%) (no offhand) rNeg . . . (100%) g - +0 leather armour rPois ∞ (0%) e - +0 helmet rElec . (100%) d - +0 cloak rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - ring of wizardry Stlth + c - +5 ring of evasion HPRegen 0.29/turn %: wizardry (x1), infuse magic (-13 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 192 gold pieces. Inventory: Armour d - a +0 cloak (worn) e - a +0 helmet (worn) g - a +0 leather armour (worn) Magical Staves f - a staff of alchemy (weapon) Jewellery a - a ring of protection from fire b - a ring of wizardry (worn) c - a +5 ring of evasion (worn) Wands c - a wand of warping (5) Scrolls c - a scroll of blinking {unknown} e - a scroll of noise {unknown} h - 2 scrolls of identify {unknown} k - a scroll of enchant armour {unknown} l - a scroll of enchant weapon {unknown} m - 2 scrolls of immolation {unknown} q - a scroll of poison {unknown} u - a scroll of vulnerability {unknown} Potions d - a potion of cancellation {unknown} f - a potion of lignification {unknown} j - a potion of might {unknown} n - a potion of enlightenment {unknown} o - a potion of attraction {unknown} Skills: + Level 3.9 Fighting + Level 5.0 Dodging - Level 1.5 Stealth + Level 5.6 Spellcasting + Level 5.6 Conjurations - Level 5.6 Hexes - Level 5.6 Summonings - Level 5.6 Necromancy - Level 5.6 Translocations - Level 5.6 Forgecraft - Level 5.6 Fire Magic - Level 5.6 Ice Magic - Level 5.6 Air Magic - Level 5.6 Earth Magic - Level 5.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Slow Hex 100% N/A 1% 1 d - Fulminant Prism Conj/Alch 23% 3d12 6% 4 e - Mephitic Cloud Conj/Alch/Air 46% N/A 1% 3 f - Construct Spike Laun Frge 60% 2d5 1% 2 g - Iskenderun's Mystic Conj/Tloc 30% 2d8 (+2d4 6% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Gozag Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits your fulminant prism. The centaur shoots an arrow. The arrow hits your fulminant prism!! Your fulminant prism detonates feebly. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Okay, then. The centaur shoots an arrow. The arrow closely misses you. Casting: Fulminant Prism (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fulminant Prism (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The flask of dizzying concoctions shatters into a vile cloud! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you!! You die... ####.#<.#.#.# ....[......>.##### ......#........... ##########...##### ............# ######...### #.### #.# #@# ##.# #..# ##§## #§.# #§## $.. #.c## .... You could see a centaur. Vanquished Creatures Grinder (D:4) Sigmund (D:4) Menkaure (D:4) A black bear (D:4) A phantom (D:4) A sleepcap (D:4) Robin (D:4) 5 adders A dart slug (D:3) An orc (D:4) A ribbon worm (D:3) 6 hobgoblins 4 jackals 3 quokkas (D:2) 3 ball pythons 6 bats 6 endoplasms 7 frilled lizards 14 goblins 4 kobolds 2 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 143 | D:1 | You are sucked into a shaft and drop 1 floor! 200 | D:2 | Reached XP level 2. HP: 19/22 MP: 0/0 442 | D:2 | Reached skill level 1 in Fighting 442 | D:2 | Reached XP level 3. HP: 16/27 MP: 0/0 442 | D:2 | Learned a level 1 spell: Slow 936 | D:3 | Found a faded altar of an unknown god. 946 | D:3 | Reached XP level 4. HP: 27/32 MP: 0/0 1533 | D:4 | Encountered Sigmund 1539 | D:4 | Killed Sigmund 1540 | D:4 | Reached XP level 5. HP: 26/39 MP: 0/0 1540 | D:4 | Learned a level 2 spell: Construct Spike Launcher 1540 | D:4 | Reached XP level 6. HP: 30/45 MP: 0/0 1541 | D:4 | Encountered Menkaure 1636 | D:4 | Encountered Robin 1645 | D:4 | Killed Robin 2035 | D:4 | Found an opulent altar of Gozag. 2052 | D:4 | Encountered Grinder 2061 | D:4 | Paralysed by Grinder for 5.5 turns 2073 | D:4 | Killed Grinder 2074 | D:4 | Reached skill level 5 in Spellcasting 2074 | D:4 | Reached skill level 5 in Conjurations 2074 | D:4 | Reached skill level 5 in Hexes 2074 | D:4 | Reached skill level 5 in Summonings 2074 | D:4 | Reached skill level 5 in Necromancy 2074 | D:4 | Reached skill level 5 in Translocations 2074 | D:4 | Reached skill level 5 in Forgecraft 2074 | D:4 | Reached skill level 5 in Fire Magic 2074 | D:4 | Reached skill level 5 in Ice Magic 2074 | D:4 | Reached skill level 5 in Air Magic 2074 | D:4 | Reached skill level 5 in Earth Magic 2074 | D:4 | Reached skill level 5 in Alchemy 2074 | D:4 | Reached XP level 7. HP: 22/50 MP: 0/0 2074 | D:4 | Learned a level 3 spell: Mephitic Cloud 2205 | D:4 | Killed Menkaure 2773 | D:4 | Reached skill level 5 in Dodging 2773 | D:4 | Reached XP level 8. HP: 48/58 MP: 0/0 2860 | D:5 | Entered Level 5 of the Dungeon 2885 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic, minmay_lizard_pond D:2: layout_basic, minivault_19, minivault_27 D:3: layout_rooms, hellmonk_ecumenical_altar_leap_of_faith D:4: layout_basic, grunt_gozag_statues, minmay_misc_feat_nine_boxes, chequers_serial_rivers_small_a, uniq_robin, uniq_menkaure, uniq_sigmund, uniq_grinder D:5: layout_basic, okawaru_gym_becter, serial_shops, nicolae_shop_cornered_store, hangedman_decor_clover_reticule Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 | 3.9 Dodging | 3 4 5 | 5.0 Spellcasting | 4 5 | 5.6 Conjurations | 4 5 | 5.6 Hexes | 4 5 | 5.6 Summonings | 4 5 | 5.6 Necromancy | 4 5 | 5.6 Translocations | 4 5 | 5.6 Forgecraft | 4 5 | 5.6 Fire Magic | 4 5 | 5.6 Ice Magic | 4 5 | 5.6 Air Magic | 4 5 | 5.6 Earth Magic | 4 5 | 5.6 Alchemy | 4 5 | 5.6 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 27 | 34 | 7 || 68 Searing Ray | 23 | 21 | 12 || 56 Slow | | 2 | || 2 Iskenderun's Myst | | 10 | 8 || 18 Fulminant Prism | | 2 | 3 || 5 Mephitic Cloud | | | 4 || 4 Armour: Robe | 2 | 7 | 1 || 10 Leather armour | | | 4 || 4 Dodge: Dodged | 8 | 15 | 3 || 26