Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 6526319774399988053 18 code13 the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on Feb 22, 2026. Slain by Sigmund ... wielding a +0 scythe (1 damage) ... on level 2 of the Dungeon. The game lasted 00:02:01 (1074 turns). code13 the Magician (Djinni Conjurer) Turns: 1074, Time: 00:02:03 Health: 0/22 AC: 2 Str: 6 XL: 2 Next: 85% Gold: 39 EV: 12 Int: 19 God: SH: 0 Dex: 17 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - ring of positive energy Stlth ++ c - +6 ring of dexterity HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of positive energy (worn) c - a +6 ring of dexterity (worn) Scrolls c - a scroll of summoning {unknown} d - 2 scrolls of poison {unknown} e - 2 scrolls of identify {unknown} h - a scroll of teleportation {unknown} Potions f - a potion of heal wounds {unknown} Skills: + Level 0.8 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 d - Fulminant Prism Conj/Alch 8% 3d6 32% 4 g - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 75% to hit) The searing ray hits Sigmund! Sigmund is heavily wounded. (Press . to maintain the ray.) Sigmund hits you from afar with a +0 scythe. You stop channelling your searing ray. Sigmund closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 75% to hit) The searing ray hits Sigmund! Sigmund is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 75% to hit) The searing ray hits Sigmund. Sigmund is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Sigmund hits you with a +0 scythe. You die... Sigmund begins carving another notch in his scythe. ...........# .#####....###.#. .# #........#. .# ###.######. ## #.# #. # ##'## #.## # ##...## # ..### # ##.....###.#...# # #.......##.@@#.## ####.........####...### ...+.........'........# ####.........####...#.# # ##.......## ##.## # ######.....## ## ..<# ##...## ##.# ##+# ##.# You could see Sigmund. Vanquished Creatures 2 dart slugs (D:1) A hobgoblin (D:1) 6 ball pythons (D:1) 2 endoplasms 2 frilled lizards (D:1) 2 goblins 3 kobolds (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 484 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 1065 | D:2 | Encountered Sigmund 1072 | D:2 | HP: 1/22 [Sigmund/+0 scythe (6)] 1074 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_loops_corners, amcnicky_mini_rare_corridor_liquid, nrook_mini_vaults D:2: minmay_kobold_bridge, layout_loops_corners, serial_bayou, serial_bayou_pond_d, serial_bayou_pond_c, serial_bayou_shore_b, serial_bayou_shore_b, basic_altar, ebering_ecumenical_altar_mist, uniq_jessica, uniq_terence, uniq_sigmund Action || total ---------------------------++------- Cast: Magic Dart || 23 Searing Ray || 11 Armour: Robe || 6 Dodge: Dodged || 2