Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 8055575995810778007 20 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Feb 22, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:00:50 (690 turns). code13 the Magician (Djinni Conjurer) Turns: 690, Time: 00:00:51 Health: 24/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 93 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of silence {unknown} d - a scroll of immolation {unknown} e - a scroll of teleportation {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of identify {unknown} Potions f - a potion of curing {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kinetic Grapnel Frge 76% 1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 98% to hit) The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) You stop channelling your searing ray. HP restored. You now have 86 gold pieces (gained 5). Found a stone staircase leading up. Key pressed, stopping explore. Found a blackened leather armour. You see here a +2 cloak. You now have 93 gold pieces (gained 7). Key pressed, stopping explore. You encounter a goblin. It is wielding a +0 club. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. The goblin shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ....... ..... ... #.# #.# #.# #.# #######.########### ...........@[....). . #.#...####[.########## ..#.# #.....#.# ..#.# #####.#.# ..#.#######.#.####### ..................... .#.......##...####### .##......####..# .##........##..#### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms 2 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 3 bats (D:1) 3 frilled lizards (D:1) A goblin (D:2) 3 kobolds (D:1) 4 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 98 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 121 | D:1 | Found a faded altar of an unknown god. 690 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 690 | D:2 | Learned a level 1 spell: Kinetic Grapnel 690 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_h, layout_rooms, hellmonk_ecumenical_altar_pennies_from_heaven D:2: layout_rooms Action || total ---------------------------++------- Cast: Magic Dart || 35 Searing Ray || 9