Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 18444178291081970822 20 code13 the Magician (level 3, 25/26 HPs) Began as a Djinni Conjurer on Feb 23, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:00:54 (816 turns). code13 the Magician (Djinni Conjurer) Turns: 816, Time: 00:00:54 Health: 25/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 70 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Armour a - a +0 robe (worn) b - an orb of mayhem c - a +0 cloak Scrolls c - a scroll of immolation {unknown} e - 2 scrolls of identify {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of lignification {unknown} j - a potion of attraction {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 A - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Done exploring. Done exploring. Search for what [? for help]? . You see here a +0 cloak. c - a +0 cloak What level of the Dungeon? (default 1, ? - help) There is an open door here. You see here a +0 pair of boots. There is a stone staircase leading down here. You fly downwards. You encounter a hobgoblin. Found a pink potion. There is a stone staircase leading up here. A hobgoblin is nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You stop channelling your searing ray. HP restored. You encounter a frilled lizard. You see here a pink potion. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'A'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .#..... .## ..# .......## ..##..† .#.......##..#... ..........#....# ......#........## #...##...#....#. #..##......... ...####....@....# #.....<........# ##................ ####............. ##............ #...#........# #...##......#.# ...###......... .# #... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 3 hobgoblins 2 jackals (D:1) A quokka (D:1) 2 bats (D:1) 5 frilled lizards A goblin (D:1) 4 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 79 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 816 | D:2 | Reached XP level 3. HP: 25/26 MP: 0/0 816 | D:2 | Learned a level 1 spell: Apportation 816 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_basic, serial_aquarium, aquarium_bridge_long_separate [aquarium_subvault_wall, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge], aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_fake, aquarium_window_2, aquarium_view_2a, aquarium_view_2b, st_stairs_2, hangedman_decor_lopped D:2: layout_rooms Action || total ---------------------------++------- Cast: Magic Dart || 24 Searing Ray || 9 Armour: Robe || 1 Dodge: Dodged || 1