Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 17556636623622037606 355 code13 the Magician (level 6, 0/67 HPs) Began as a Djinni Conjurer on Feb 23, 2026. Was an Initiate of Makhleb. Slain by a scorpion (2 damage) ... on level 4 of the Dungeon. The game lasted 00:09:10 (3848 turns). code13 the Magician (Djinni Conjurer) Turns: 3848, Time: 00:09:12 Health: 0/67 AC: 23 Str: 6 XL: 6 Next: 95% Gold: 178 EV: 2 Int: 21 God: Makhleb [......] SH: 0 Dex: 12 rFire . . . (100%) - Branches rCold . . . (100%) (no offhand) rNeg . . . (100%) d - melded +0 leather armour rPois + (33%) (helmet unavailable) rElec . (100%) a - melded +0 cloak rCorr + (50%) (gloves unavailable) SInv . (no amulet) Will ..... f - ring of resist corrosion Stlth ++ (no ring) HPRegen 0.31/turn %: infuse magic (-1 HP) @: tree-form, untranslocatable, immotile A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, sickness immunity, (fire resistance 2), (cold vulnerability 1), float, innate caster, HP casting, extra vitality 1 a: Renounce Religion (0%) You were on level 4 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You were a tree. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 178 gold pieces. Inventory: Missiles b - 6 poisoned darts c - 2 throwing nets {!f} Armour a - a +0 cloak (melded) d - a +0 leather armour (melded) Magical Staves e - a staff of alchemy Jewellery f - a ring of resist corrosion (worn) Scrolls c - 4 scrolls of blinking {unknown} e - 2 scrolls of teleportation {unknown} h - 2 scrolls of amnesia {unknown} j - a scroll of brand weapon {unknown} k - a scroll of enchant armour {unknown} m - a scroll of immolation {unknown} n - a scroll of fog {unknown} q - 2 scrolls of identify {unknown} u - a scroll of summoning {unknown} Potions d - a potion of resistance {unknown} f - a potion of ambrosia {unknown} L - a potion of lignification {!q} o - 2 potions of curing {unknown} p - a potion of brilliance {unknown} Skills: + Level 2.8 Fighting + Level 4.0 Dodging - Level 1.5 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations - Level 4.7 Hexes - Level 4.7 Summonings - Level 4.7 Necromancy - Level 4.7 Translocations - Level 4.7 Forgecraft - Level 4.7 Fire Magic - Level 4.7 Ice Magic - Level 4.7 Air Magic - Level 4.7 Earth Magic - Level 4.7 Alchemy + Level 1.2 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Slow Hex 100% N/A 1% 1 d - Fulminant Prism Conj/Alch 12% 3d9 16% 4 e - Static Discharge Conj/Air 50% 3-6/arc 2% 2 g - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Yredelemnul Zin The Shining One Shops: D:1 [ D:2 [ Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You are immune to sickness and miasma. You are immune to poison. (You are very heat resistant. (rF++)) (You are vulnerable to cold. (rC-)) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) The hound bites you. The scorpion barely misses you. You stop channelling your searing ray. The hound bites you. x2 The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (severely wounded, 71% to hit) The searing ray misses the hound. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The hound bites you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the scorpion! The scorpion is heavily wounded. The scorpion is knocked back by the mystic blast. The mystic blast hits the hound! You kill the hound! Makhleb accepts your kill. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Casting: Iskenderun's Mystic Blast (quite dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You feel a wrenching sensation. You are magically locked in place. * * * LOW HITPOINT WARNING * * * The scorpion stings you! * * * LOW HITPOINT WARNING * * * It was a potion of lignification. You turn into a tree. Your +0 leather armour and +0 cloak meld into your body. Your roots penetrate the ground. You float gracefully downwards. l -> L - a potion of lignification The scorpion stings you. You die... ... .# †. #.# ## .. #.# ## .# .#### ####†###.# .### #. ....### ........^# ..##. ### ......## ..)......# #...###..# .......## #....†s.# ##....#..# #.####..# #..♣.# ##...#..#### #...##..## ####.###.......##.# #....#...# ###...##......>...### #....#...# ##.....#....####.....# #[.......###......#....# #.##### ######....##..###.#....# #.## ### #....#...# #.#....####..# ..####)...#...##..#.........## ......).†.†.......#...######.# You could see a scorpion. Vanquished Creatures A scorpion (D:4) 2 hounds (D:4) An orc priest (D:3) 2 iguanas (D:4) 3 gnolls (D:2) 7 adders 4 dart slugs 7 endoplasms 8 hobgoblins 3 jackals 3 orcs A quokka (D:1) 10 ball pythons 4 bats A frilled lizard (D:2) 10 goblins 9 kobolds 6 rats 82 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 116 | D:1 | Found Geisaon's Armour Shoppe. 255 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 993 | D:2 | Reached skill level 1 in Fighting 993 | D:2 | Reached XP level 3. HP: 18/27 MP: 0/0 993 | D:2 | Learned a level 1 spell: Slow 1253 | D:2 | Found Icris's Armour Boutique. 1417 | D:2 | Reached XP level 4. HP: 25/32 MP: 0/0 1797 | D:3 | Reached XP level 5. HP: 27/38 MP: 0/0 1797 | D:3 | Learned a level 2 spell: Static Discharge 3035 | D:4 | Reached XP level 6. HP: 13/45 MP: 0/0 3176 | D:4 | Found a staircase to the Ecumenical Temple. 3185 | Temple | Entered the Ecumenical Temple 3206 | Temple | Became a worshipper of Makhleb the Destroyer 3239 | D:4 | Found a statue of an orb of entropy. 3249 | D:4 | Found a statue of an orb of entropy. 3686 | D:4 | Reached skill level 1 in Invocations 3847 | D:4 | HP: 1/45 [scorpion (7)] 3848 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_basic, serial_shops, nicolae_shopburst D:2: layout_basic, serial_shops, nicolae_shop_cornered_store D:3: layout_basic, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_window, aquarium_subvault_bridge], aquarium_window_2, aquarium_window_1, aquarium_view_2e, aquarium_view_2e, aquarium_balcony_1b, aquarium_pool_corner D:4: minmay_recursive_quarters, layout_layer_cave, nicolae_overflow_streaming_green_lines, minmay_temple_entry_junction_2, uniq_crazy_yiuf_cottage Temple: nicolae_temple_slightly_damp_pantheon Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 | 2.8 Dodging | 3 4 | 4.0 Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Invocations | 1 | 1.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 43 | 50 || 93 Searing Ray | 14 | 50 || 64 Iskenderun's Myst | | 2 || 2 Static Discharge | | 1 || 1 Drink: Lignification | | 1 || 1 Armour: Robe | 3 | || 3 Leather armour | | 36 || 36 None | | 1 || 1 Dodge: Dodged | 3 | 15 || 18