Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 3522214224091259836 72 code13 the Magician (level 4, -3/32 HPs) Began as a Djinni Conjurer on Feb 23, 2026. Slain by a scorpion (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:08 (1983 turns). code13 the Magician (Djinni Conjurer) Turns: 1983, Time: 00:04:10 Health: -3/32 AC: 5 Str: 10 XL: 4 Next: 48% Gold: 82 EV: 6 Int: 20 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) d - +1 cloak rCorr + (50%) (no gloves) SInv + (no amulet) Will ..... b - ring of resist corrosion Stlth + (no ring) HPRegen 0.25/turn %: infuse magic (-4 HP) @: brilliant, vertiginous, flying, invisible A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, horns 1, see invisible, strong 1, MP-powered wands a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 82 gold pieces. Inventory: Armour a - a +2 helmet c - a +0 leather armour (worn) d - a +1 cloak (worn) Jewellery b - a ring of resist corrosion (worn) Scrolls c - 2 scrolls of amnesia {unknown} e - 3 scrolls of teleportation {unknown} h - 4 scrolls of fog {unknown} m - a scroll of fear {unknown} o - a scroll of poison {unknown} Potions M - a potion of mutation {!q} b - 3 potions of brilliance n - a potion of heal wounds {unknown} Skills: + Level 1.5 Fighting + Level 3.0 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 8% 1 b - Searing Ray Conj 60% 2d6 11% 2 c - Freeze Ice 100% 1d10 8% 1 d - Fulminant Prism Conj/Alch 15% 3d10 47% 4 g - Iskenderun's Mystic Conj/Tloc 30% 2d8 (+2d4 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Shops: D:2 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You have a pair of small horns on your head. You have supernaturally acute vision. (SInv) You are strong. (Str +4, Int/Dex -1) You expend health (3 HP) to strengthen your wands. Message History The searing ray misses the scorpion. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The scorpion closely misses you. There are no items here. Unknown command. Unknown command. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Sparks fly from your hands! * * * LOW HITPOINT WARNING * * * x2 You stop channelling your searing ray. The scorpion stings you but does no damage. You encounter an orc. It is wielding a +0 hand axe. It was a potion of mutation. You feel extremely strange. You feel stronger. Your vision sharpens. You feel your magical essence link to the dungeon's wands. A pair of horns grows on your head! Your +2 helmet falls away! d -> M - a potion of mutation The scorpion closely misses you. The scorpion barely misses you. It was a potion of brilliance. You feel clever all of a sudden. f -> b - 3 potions of brilliance The scorpion barely misses you. It was a potion of invisibility. You fade into invisibility! The orc shouts! The scorpion completely misses you. There is a stone staircase leading up here. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You fly upwards. There is a stone staircase leading down here. It was a potion of moonshine. You feel tipsy. The scorpion stings you but does no damage. The scorpion barely misses you. It was a potion of magic. Magic washes over you without effect. The scorpion stings you. You die... #.........#....# ##.......# ########.##....# ####....# #...##....# #....# #.........##### #..=.# #.#.##........######....# #.#.##....#.............. #.#.##....###....#####.## ######.#.##..s.# ####..# #..# #....#.#.##..@.# ##.#####.> #....#.#...##.## #....#### #.......##.##.#### ####...## #....#.÷.........# ###..# ##.###.###.......### ##.# #...##.# ##........#########.. #...##.# #..#####............ #...##.# ##.# ############. #...##.# #.# #... You could see a scorpion (unable to see you). Vanquished Creatures 4 adders (D:2) A dart slug (D:1) An orc (D:2) A ribbon worm (D:2) 3 endoplasms 6 hobgoblins A quokka (D:1) 3 ball pythons 4 bats (D:1) 2 frilled lizards (D:1) 6 goblins 3 kobolds 4 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 101 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/0 745 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 745 | D:1 | Learned a level 1 spell: Freeze 1135 | D:2 | Reached skill level 1 in Fighting 1275 | D:2 | Reached XP level 4. HP: 22/32 MP: 0/0 1435 | D:2 | Found Terro Aholou's Armour Boutique. 1566 | D:2 | Found a faded altar of an unknown god. 1784 | D:2 | Found a broken altar of Ashenzari. 1964 | D:3 | Encountered a scorpion 1975 | D:3 | HP: 1/32 [something (10)] 1976 | D:3 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 1976 | D:3 | Gained mutation: You have supernaturally acute vision. | (SInv) [potion of mutation] 1976 | D:3 | Gained mutation: You expend health (3 HP) to strengthen | your wands. [potion of mutation] 1976 | D:3 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 1983 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_loops_corners, minmay_misc_feat_encased D:2: layout_rooms, shapermc_ecumenical_altar_gd, serial_shops, nicolae_shop_behind_doors, basic_altar D:3: layout_basic, serial_bayou, serial_bayou_pond_d, serial_bayou_lagoon_b, serial_bayou_lagoon_a, serial_bayou_pond_e Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.5 Dodging | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 42 | 15 || 57 Searing Ray | 16 | 19 || 35 Drink: Brilliance | | 1 || 1 Invisibility | | 1 || 1 Moonshine | | 1 || 1 Magic | | 1 || 1 Mutation | | 1 || 1 Armour: Robe | 2 | || 2 Leather armour | 1 | 17 || 18 Dodge: Dodged | 2 | 14 || 16