Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 13471817300891670677 21 code13 the Magician (level 3, 23/26 HPs) Began as a Djinni Conjurer on Feb 24, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:26 (487 turns). code13 the Magician (Djinni Conjurer) Turns: 487, Time: 00:01:26 Health: 23/26 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 68 EV: 16 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - ring of wizardry Stlth ++ d - +5 ring of evasion HPRegen 0.24/turn %: wizardry (x1) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 68 gold pieces. Inventory: Missiles c - 8 poisoned darts Armour a - a +0 robe (worn) Jewellery b - a ring of wizardry (worn) d - a +5 ring of evasion (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - 2 scrolls of identify {unknown} Potions f - 2 potions of heal wounds {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 1% 1 b - Searing Ray Conj 38% 2d5 1% 2 c - Poisonous Vapours Alch/Air 76% 1d3 1% 1 d - Fulminant Prism Conj/Alch 9% 3d7 12% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 12% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 78% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You stop channelling your searing ray. Your magical contamination has completely faded away. Things that are here: a +0 dagger; a hobgoblin corpse; a ball python corpse c - 2 scrolls labelled NIUR PECULE (gained 1) You now have 68 gold pieces (gained 8). Key pressed, stopping explore. c - 8 poisoned darts (gained 6) You encounter an endoplasm. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm quivers. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) You encounter an endoplasm. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Poisonous Vapours wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..............[.###... ......####.######....... .... ####+#########.... ..... #.........# ##... ....J #........†# #... ................# #... ......#.........# #... ................#####... #@.........)...... #.........####.... #.........# #.⌠... #.........###..... #.........##....<. #.........###..... #.........# #.⌠... ########### ##.... ##### You could see an endoplasm. Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) 4 hobgoblins (D:1) A ball python (D:1) A bat (D:1) 3 frilled lizards (D:1) A goblin (D:1) 4 kobolds (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 183 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 487 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 487 | D:1 | Learned a level 1 spell: Poisonous Vapours 487 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic, st_stairs_13, corexii_leaking_fountain Action || total ---------------------------++------- Cast: Magic Dart || 26 Searing Ray || 12 Dodge: Dodged || 4