Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 11657306165218518271 20 code13 the Magician (level 3, 25/26 HPs) Began as a Djinni Conjurer on Feb 24, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:02:09 (365 turns). code13 the Magician (Djinni Conjurer) Turns: 365, Time: 00:02:09 Health: 25/26 AC: 2 Str: 12 XL: 3 Next: 0% Gold: 25 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +6 ring of strength Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Missiles c - 2 darts of disjunction Armour a - a +0 robe (worn) Jewellery b - a +6 ring of strength (worn) d - an amulet of faith Scrolls c - 2 scrolls of fear {unknown} d - a scroll of poison {unknown} e - a scroll of vulnerability {unknown} h - a scroll of torment {unknown} j - a scroll of fog {unknown} Potions f - a potion of might {unknown} Baubles g - 2 flux baubles Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 A - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The frilled lizard hisses angrily. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (heavily wounded, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You encounter a rat. The rat squeaks loudly. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! h - a scroll labelled VACOPR VONA You now have 25 gold pieces (gained 17). j - a scroll labelled ADIYFUDW ATYTEIPH d - an amulet of faith Found a stone staircase leading down. c - 2 scrolls labelled OVALEDWIEXO (gained 1) f - an emerald potion You encounter a frilled lizard. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 6, Int 19, Dex 11. Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'A'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ......##.......## ..... #.##..###. #### #.##..###. ## #.##..#... #.. ##.#.....## #... #.....#.... #.... #.#...#.... #.....########.#.#...... #.....$@................ #......####.^†.......... #......####............. #.........#.....#.#.†... #.....# #..#...##.#..... ###### ##.....##.#.†... ##......(...... #...#.....##... #...#.......... There were no monsters in sight! Vanquished Creatures 4 quokkas (D:1) 3 ball pythons (D:1) 4 bats (D:1) 3 endoplasms (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) 4 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 124 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 365 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 365 | D:1 | Learned a level 1 spell: Apportation 365 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_rooms Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 8 Armour: Robe || 7 Dodge: Dodged || 1