Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 8273745271106258435 16 code13 the Magician (level 2, -7/22 HPs) Began as a Djinni Conjurer on Feb 24, 2026. Mangled by a gnoll ... wielding a +0 flail (12 damage) ... on level 1 of the Dungeon. The game lasted 00:04:01 (514 turns). code13 the Magician (Djinni Conjurer) Turns: 514, Time: 00:04:03 Health: -7/22 AC: 2 Str: 6 XL: 2 Next: 75% Gold: 64 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - ring of positive energy Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of positive energy (worn) Scrolls c - a scroll of torment {unknown} d - 2 scrolls of vulnerability {unknown} e - a scroll of teleportation {unknown} Potions f - a potion of haste {unknown} j - a potion of lignification {unknown} Skills: + Level 0.8 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 d - Fulminant Prism Conj/Alch 8% 3d7 32% 4 g - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 81% to hit) You miscast Searing Ray. Nothing appears to happen. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll misses you. You fly upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... .#...#.....#.##..## #............ .........##.....## #............ ..#.#..##.....### #............ .#.#.#......#########............ ..#<#.......#...##............... .#.#.#...........>............... ..#.#..##...................##... .........##......j.......######## .#...#.....#....@........# .#...#......#..(.........# #.....#......#(..........# #.#...#..................## ..#....#..................####### ...#.#..#.......##.....##........ .....######..#.#......###........ ###............#.#.....##........ .......................>......... You could see a gnoll. Vanquished Creatures A dart slug (D:1) 3 hobgoblins (D:1) A quokka (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 2 goblins 3 kobolds (D:1) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 79 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 514 | D:1 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_rooms D:2: layout_loops_corners, minmay_diced_spiral Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 6 Armour: Robe || 4 Dodge: Dodged || 4