Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 10818542058583053365 43 code13 the Magician (level 3, 27/27 HPs) Began as a Djinni Conjurer on Feb 24, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:04:15 (691 turns). code13 the Magician (Djinni Conjurer) Turns: 691, Time: 00:04:15 Health: 27/27 AC: 2 Str: 6 XL: 3 Next: 82% Gold: 88 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Missiles b - 2 curare-tipped darts Armour a - a +0 robe (worn) d - a +0 helmet Magical Staves c - a staff of earth Scrolls c - a scroll of blinking {unknown} d - a scroll of identify {unknown} e - a scroll of silence {unknown} h - a scroll of enchant armour {unknown} Potions f - a potion of resistance {unknown} j - a potion of magic {unknown} Skills: + Level 1.2 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Summon Small Mammal Summ 80% N/A 2% 1 d - Fulminant Prism Conj/Alch 10% 3d9 26% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [[ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is almost dead. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (almost dead, catching its breath, 92% to hit) The searing ray hits the ribbon worm. You kill the ribbon worm! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Your magical contamination has completely faded away. You struggle to detach yourself from the web. You disentangle yourself. You encounter a frilled lizard. Found a short sword and a sapphire potion. Things that are here: a +0 spectral club; a +0 robe; the human corpse of Jessica Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! j - a dark potion Found an escape hatch in the floor. You now have 88 gold pieces (gained 8). d - a +0 helmet Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # #. .. ##.##. .....! .. ... ...... ##.##.#####...... .. . #......@......#.# .#.# #.#...........#.# .#. #.............##.. #..........#.....#### #.......)..#.#......# #>...........#.#......# .............#.#......# ..#)..................# ..#..........#........# There were no monsters in sight! Vanquished Creatures Jessica (D:2) A ribbon worm (D:2) 4 endoplasms 2 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) A bat (D:1) A frilled lizard (D:2) A goblin (D:1) A kobold (D:1) 2 rats (D:2) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 123 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 264 | D:1 | Found Etwixza's Antique Armour Boutique. 310 | D:1 | Found Ocut's Antique Armour Shop. 569 | D:2 | Encountered Jessica 574 | D:2 | Killed Jessica 575 | D:2 | Reached skill level 1 in Fighting 575 | D:2 | Reached XP level 3. HP: 9/27 MP: 0/0 575 | D:2 | Learned a level 1 spell: Summon Small Mammal 691 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_rooms, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_well_armoured, minmay_misc_feat_hallway D:2: layout_rooms, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 23 Searing Ray || 12 Armour: Robe || 2 Dodge: Dodged || 2